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New rules for new and existing 3D rendered content

We've made a significant change to Inkbunny's Acceptable Content Policy to officially allow more 3D rendered content, in return for increased attribution expectations when using other people's work.

The new policy codifies sections of the rules effective for such work since the site was launched, but expands the types and quantity of 3D rendering officially allowed, as long as one of the key elements depicted contains a meaningful level of original work.

The intent is to continue to prohibit the exclusive as-is use of widely-available models – as well as any use of "ripped" models, created without permission – while allowing scenes combining credited third-party elements with those created "by or for" you, such as your own fursona.

Background

Since inception, Inkbunny's policy classed 3D rendering (including in-game characters and VR avatars) as a kind of screenshot. The relevant rules treat the 3D model itself as the 'art' being shown – rather than the render – similar to our rules for photography of fursuits or other real-life creations.

That is, you could not officially post a 3D rendered model unless the model itself was created by you; disregarding posing, lighting, textures, animation, etc. Technically, you could not even post a work which contained a model made for you, as it was not "your creation" being shown.

This interpretation was often unexpected, as the rule in question did not mention 3D rendering, only "software", and was listed under "Screenshots" (as many 3D avatars of the time were captured that way, such as in Second Life). It was also conflated with a rule regarding copyrighted media clips.

Over time, 3D rendering software has become more accessible, leading to backlashes whenever this policy was actually enforced, especially from those who had put significant time and effort into customising the models depicted. Haphazard application of the rules led to differing outcomes when considering custom materials and the like. The volume of such work has also increased, leading to excessive use of site resources to display, for example, a multitude of angles of the same scene.

Meanwhile, the general lack of crediting of key models for 3D rendered work – let alone secondary components and effects – has left staff struggling to determine the copyright status of what are effectively transformative derivative works requiring both permission and credit, while also failing to recognize those whose efforts contributed to the final work. We understand keeping track of this can be quite a challenge, and so are requiring only limited credit for key portions.

Our new policy recognizes significantly more avenues for users to legitimately submit 3D content, and is hopefully easier to enforce and clearer for all concerned. It also explicitly forbids screenshots of websites, including Inkbunny itself.

Changes

The following section – previously interpreted to apply to all rendered work, as it is effectively 'captured' software output – will be replaced:

```

Screenshots

No screenshots from games or other software unless they show your own artwork or creations. Your creations in the screenshot must be original and not just modifications of standard avatars, models, templates, etc that come with the software or that you purchased from other creators.

No frames or segments (or portions of those) from movies, animations, TV shows, etc. that you don't own copyright to.

```

The replacement is:

```

Rendering

Uniqueness

As with photography, unlimited 3D rendering can result in a multitude of submissions from different members depicting essentially the same characters in similar scenarios, modelled the exact same way.

3D renders are therefore only permitted where they depict at least one unique or materially customised 3D model that is either your own creation, or created specifically for you, constituting a focal point of the work - regardless of any payments made or permission to use the models concerned.

"Unique or materially customised" creations cannot merely be accessorized or pre-configured shapes of standard avatars, models, templates, etc that come with the rendering software or that you acquired from other creators.

Posting original retextures, remeshes, etc. of existing models is permitted and constitutes "unique" work, provided you are authorized to modify the models, and the work otherwise complies with all other rules.

When displaying models that are not primarily your own creation, please limit submissions containing the same rendered scene to no more than six files, which should be published within a single submission (using "Add another file/page", "Edit Files/Thumbs", or a single submission, multi-file bulk upload). A submission featuring static images should depict no more than three angles of the same or substantially similar scene.

Attribution

Update (Dec 7): This section as previously drafted required attribution for "each resource which has a meaningful impact on the output", deferred until January 2026. This requirement remains now only for "focal models", while noting that constituent parts must be credited (to include the practice of putting a head on a separate body) and any other licensing requirements must be followed, including attribution of non-focal resources.

In general, derivative works posted to Inkbunny require both permission – which for reusable components may be implied by purchase – and credit, regardless of purchase. Providing credit also furthers the creative ecosystem.

Therefore, each focal model in a 3D render must be attributed to its author (including yourself) or source, ideally with a link, along with a brief description of any work you did to customise it. If a model is comprised of assets from multiple sources, all constituent parts must be credited. Other licensed content must be attributed as required by its terms.

This data may be provided externally, e.g. in a linked submission or journal covering all resources used in your work, as long as the resources used for each submission are clearly identified and their attribution remains available for the lifetime of the submission.

For example, if your character was interacting with a vending machine in a forest filled with animals during a blizzard, the main character and vending machine would require attribution; but the trees, animals or snow effect would only require attribution if their license required it.

Ripping

Models extracted from media without the creator's permission may not be used, regardless of modifications or attribution, as they constitute a derivative work made without permission. "Fan art" of such media should use models resembling original characters rather than copying them wholesale.

Screenshots

No screenshots from games, websites, or other software unless they primarily show artwork or creations that are by you or specifically for you, and that presentation is necessary to depict your work. For example, screenshots of submissions, journals, comments, or social media posts are not permitted.

Please limit screenshots of the same item (website, avatar, etc.) to a maximum of four images.

Media clips

No frames or segments (or portions thereof) from movies, animations, TV shows, etc that you don't own the copyright to.

```

Conclusion

We understand that members may want to post additional forms of content which do not meet these rules, while remaining in the spirit of them. Changes may be necessary to accommodate new works, or to address unintended gotchas or loopholes, and we're happy to discuss what we should look at here.

We also appreciate that the new attribution requirements will add some work – more to start with, with occasional updates for new components – but we consider them crucial to credit 3D renders as the derivative works that they are, as well as to aid staff when checking for ripped models. The expectations for third-party resources are roughly equivalent to those required to submit work created by newer forms of image generation, without the prohibitions on proprietary tools and content.

This policy would not be possible without the diligent work of our Community Moderators, many of whom joined us earlier this year. They've contributed greatly to highlighting areas for improvement and moving the site forward, and we hope that these new policies will make their tasks in this area easier.

We'd also like to take this opportunity to acknowledge
soggymaster
soggymaster
, who sadly passed away in August. While Soggy only briefly worked with us, he was a prolific community member, and his contributions will be missed.
Viewed: 5,181 times
Added: 4 months, 4 weeks ago
Site News Item: yes
 
Claws61821
4 months, 4 weeks ago
Point of order, from someone who joined less than a year after the site's inception, and spent the first few months prior to joining examining the rules and content sans account:

Your opening paragraphs under "Background" are in error. The original rules did specifically delineate between 3d models,  3d renders, digital screenshots, image scans, and real photos; all of which were explicitly allowed so long as they did not violate content restrictions. It was only several years later that the rules were modified to conflate or prohibit several of these categories of artwork, with some of those changes not coming until after ownership of the website had transferred to GreenReaper.

That aside, and while I do not personally approve of some of the rules both new and continuing, thank you for clarifying their state moving forward.

Thank you also for your memorial message to
soggymaster
soggymaster
, who was a close personal friend. Last I heard, due to circumstances beyond their control, Soggy's roommate is hoping to have some form of digital wake and memorial for him in September of 2026, after they can be sure that his remains and effects have been managed respectfully and in accordance with local laws.
Kadm
4 months, 4 weeks ago
The entire history of our rules is available in the revisions on the Wiki. That's the source of the rules. I do not recall a time where what you describe existed, and it certainly was not a change made by any change in leadership on the site. The effective policy was something we discussed at length on our previous discussion channel created by Starling on Skype, back when we used that.

https://wiki.inkbunny.net/w/index.php?title=ACP&act...

GreenReaper
4 months, 4 weeks ago
To add to the above, you can read the prior site journal where photos and humans were (partially) brought in from the cold. The comment stating why was marked deleted; here's the relevant section:
" This is mainly so we stop zapping perfectly good furry art that just happened to have a human dude standing in the BG or something.

We also wanted people to be able to post artwork that isn't a drawing (fursuits, sculptures etc), so that's the only reason for the photos. As the rules say, it's not allowed to be just random photography.
The site was initially launched in large part as a way to monetize furry content (especially comics) online, so it's understandable that permitting human and photo content wouldn't have been priorities.

Also, while policy changes are officially enacted by the administrators of the day, they're usually the result of the debates and decisions of the whole team over specific examples.
billmurray
4 months, 4 weeks ago
Is this part of a previous policy, or is this part of current ACP? I've had at least one submission hidden because it contains a human face in it, even though it is just a background element and they are not involved in a sexual situation.  This was part of a larger purge of my gallery, but I didn't want to bother protesting most of them at the time.
GreenReaper
4 months, 4 weeks ago
In our interpretation, observation by a human of genitals displayed in such a manner is "involvement of a human in a sexual situation" (which is wider than just "having sex", it includes lascivious behaviour such as kissing with tongue/saliva trails, the presence of sex toys...). This has been enforced in a few comics as well, where e.g. a human was ogling a dog in the bath, even though the dog and the human were technically separate panels.

As one comment to that submission observes, you "cant get hard while todd is watching". By comparison, I think we have allowed a dog tied to another character by their genitals being dragged by a human because in that case the human was not observing or seemingly aware of the sexual situation, and thus was not "involved" in it.
billmurray
4 months, 3 weeks ago
LOL that's some weird meta, considering what is being watched (based on what I'm assuming is this interpretation) would be the observer outside of the screen.  I'm not sure of the implications of addressing the 4th wall when it comes to human content or if I'm just getting elastic-claused for this one submission because I refuse to make a meme-free version @w@

Edit:  I do suppose though if the interpretation is that the "observer" is Todd and that is his reflection or something then it would break ACP?  I just don't know honestly but if this is a gray area where it would be better to be "safe than sorry" then so be it.
Telain
4 months, 3 weeks ago
I'd say a large part of it is that Todd's gaze is towards Peanut.
billmurray
4 months, 3 weeks ago
I hadn't even considered that to be in the realm of interpretation tbh
GreenReaper
4 months, 3 weeks ago
What Telain said. It looks like a human character is reflected in a screen looking at Peanut, who is talking to them, exhibiting his genitals in a lewd manner, and - if my translation is right - offering the opportunity to "lick it" for 40 bottlecaps.

Even if the human is actually in the sky behind him, he seems to be looking towards Peanut and the genitals are probably visible from that angle.

Some context: we previously removed some but not all of a collection where there was a transformed furry with genitals exposed lewdly in a crowd of humans walking behind/beside them, in some cases looking at them and in others not.

If a human is not actually intended to be in the scene, then yes, the appropriate solution is... not to put a human in the scene. We have to rule on what's there.
billmurray
4 months, 3 weeks ago
I can definitely imagine it being "you are Todd now" kinda situation.  That makes perfect sense now that ya mention it.  Thank you for the clarification!

Edit:  Also I think that might've been my intent originally, which means that even having him in the background would count as out of ACP  @w@
Devourer
4 months, 4 weeks ago
I'm curious, when mentioning

" When displaying models that are not primarily your own creation, please limit submissions containing the same rendered scene to no more than six files, which should be published within a single submission (using "Add another file/page", "Edit Files/Thumbs", or a single submission, multi-file bulk upload). A submission featuring static images should depict no more than three angles of the same or substantially similar scene.


If the renders are a sequence (different images with different actions happening, not just different angles), is it possible to upload more than six of them? And if it is, can they be different posts?
GreenReaper
4 months, 4 weeks ago
That sounds like the equivalent of a comic page, which might be posted separately in a pool. As it would be a different scene, possibly in a different submission, the number of files resets.

The idea isn't "you can only have six pages in a rendered story" but "each page should only have a maximum of six versions" - similar to "You must use a multi-file submission containing no more than six pieces of work for work generated via the same prompt" in the AI policy.

(Obviously, one or two versions of each page/scene is fine, too. Sometimes less is more!)
Devourer
4 months, 4 weeks ago
Thanks for the reply, I figured it was allowed, but better safe than sorry :3
I'll go make a journal with all the appropriate links of my modelers then, and start to put it in descriptions
DanielBunny
4 months, 4 weeks ago
Good to see that 3D artists will get a bit more breathing room on modified purchased or permitted models. I know this must have taken a lot of work and deliberation to fully articulate and just want to say I appreciate taking user input into account to the degree it has been.
missilver
4 months, 3 weeks ago
From what i seen its doing the opposite, free to use/royalty free characters, characters whose maker wants to be anonymous, exact look copyright characters (looks as original vaporeon), fan-art character without express aproval (cant get approval from the deceased) are all getting nuked from the orbit.

I already see people on my watchlist and others around complaining that their artwork is gone and they cannot put it back because of one of the above issues.
FurryBrony
4 months, 2 weeks ago
For the deceased one, you can try to locate whoever is in charge of the deceased's estate and get their permission, if such exists.
missilver
4 months, 2 weeks ago
Im not quite sure anyone would appreciate random internet strangers datamining up their adresses just so they could ask if they can continue using porn made by their loved one.

"My condolences ma'am but we would like to get your permission to use your partner's erotic model for our purposes"

Arkham
4 months, 3 weeks ago
" DanielBunny wrote:
Good to see that 3D artists will get a bit more breathing room on modified purchased or permitted models.

I fucking wish.
Kadm
4 months, 3 weeks ago
Regardless of whether you think that we should allow more or less, this policy allows more than what we were effectively allowing before. Anyone posting things that were against this new policy were also in violation of the original policy. This allows more than we did before.
Arkham
4 months, 3 weeks ago
The main takeaway from this announcement is that you'll be enforcing the policy. You (collectively) were by your own admission doing a poor job enforcing it. From our perspective you aren't "allowing more" because the policy may as well not have existed.

A funny quirk of this revised policy (and the original for that matter) is that a modeler would be permitted to upload renders and animations that use their models, without attributing the animators. Meanwhile AI generated images are permitted, which are a bigger minefield of copyright and ownership even with the restrictions placed on them. I don't even hate AI content, but the policy restricting it now seems disingenuous if author ownership is a genuine concern.
Kadm
4 months, 3 weeks ago
" The main takeaway from this announcement is that you'll be enforcing the policy. You (collectively) were by your own admission doing a poor job enforcing it. From our perspective you aren't "allowing more" because the policy may as well not have existed.


We have enforced the previously effective policy several times over the years. Every time it has resulted in a wave of people complaining about it (mostly that it is not clear). We are now staffed sufficiently that issues are mostly being taken care of same-day, and I think we're in a good position to carry that forward. The policy is now also significantly clearer.

You're right that at times, it may have seemed like there was no policy. But there are no 'squatters rights' in our rules. Just because something goes un-moderated for a long time does not mean it's allowed. We expanded what was allowed from our previous policy enforcement position. It may not seem like a lot, but we specifically looked at a number of 3D users based on what we saw as stuff that was desirable to keep that wouldn't have been previously allowed, and crafted rules the encompassed that.

The announcement allows that we may choose to expand 3D content at some point in the future as well. Specifically I'm interested in seeing expanded rules around actual animated works, as opposed to still captures. But I believe that what we had should be updated, and we could work with concerned users on additional cases as they arose. It was becoming increasingly difficult to discuss where we would set limits, because most 3D users are providing almost no information about what they're doing. The new policy requirements will help inform future changes.

" A funny quirk of this revised policy (and the original for that matter) is that a modeler would be permitted to upload renders and animations that use their models, without attributing the animators.


This is an interesting edge case. Probably not going to be broadly relevant, but it's definitely something to be discussed and appended.
Arkham
4 months, 3 weeks ago
" Kadm wrote:
The announcement allows that we may choose to expand 3D content at some point in the future as well. Specifically I'm interested in seeing expanded rules around actual animated works, as opposed to still captures. But I believe that what we had should be updated, and we could work with concerned users on additional cases as they arose. It was becoming increasingly difficult to discuss where we would set limits, because most 3D users are providing almost no information about what they're doing. The new policy requirements will help inform future changes.

I hate that so many don't credit their assets. I hate them all the more because those who actually do are swiftly punished. I always provide attribution and avoid copyrighted music in my work.

What is left that could affect animated submissions? When you say "still captures" do you mean renders are still being considered "screenshots"?
Kadm
4 months, 3 weeks ago
" What is left that could affect animated submissions?


This is mostly my personal thoughts, but I could see a future in which we have some extra carve-outs in the rules for animated content. That is that we have more allowances for for full animated works of a certain length, that waive some of the modification requirements for focal models. We haven't really dug into the discussion of this that much yet, so it is primarily my personal thoughts. The desire is to avoid low effort things like someone posing and animating a basic loop of two third party models thrusting at each other, while still allowing people to submit actual quality animations. I want to see people actual animate things. I don't want to see two KabalMystic models grinding on each other from ten different angles.

" When you say "still captures" do you mean renders are still being considered "screenshots"?


No, they'd be covered by the policy update for renders.
Arkham
4 months, 3 weeks ago
Should still frames from quality animations be permitted? Why or why not?

To be clear, I am not arguing devil's advocate for soulless hacks who can't even grasp rule of thirds. I was going to say something about Daz3D trash, but then I googled KabalMystic and can't decide which I hate more.
Kadm
4 months, 3 weeks ago
I think if we were to create rules around separating animated works/having them have less stringent limits, there would probably be a case for allowing thumbnails or cover images that fall under the loosened limits, rather than what we'd apply to a non-animated render. But we'd probably need the animation to actually be posted, or if it's not acceptable because of content (such as humans), we'd need it to be linked.

It's sorta like the other discussion around model creators that don't want to be credited. We're going to need more than 'trust me bro' to allow it.
Arkham
4 months, 3 weeks ago
I was asking what the substantive difference is between a single frame of a sequence versus a static image that did not come from a sequence.
Kadm
4 months, 3 weeks ago
I think the difference is in if the sequence actually exists. This is hypothetical, by the way. Such separate rules for animated content don't currently exist yet. But I see more value in the animated work than I do in just having models posed in a static way.
Arkham
4 months, 3 weeks ago
I'm aware we're talking hypotheticals, but I suppose it needs to be stated explicitly for the rule lawyers. Mentally insert 'hypothetically' wherever it would be grammatically correct.

Earlier you suggested that animations be judged on their individual quality. I ask that you consider how that approach could be applied to stills, even if the minimum bar of quality is significantly higher.

I agree that simply posing models and nothing else is insufficient, but I would consider the final product. Any dipshit can point a camera at intersecting polygons, but actually applying principles of visual art (balance, contrast/variance, emphasis, etc.) as well as medium specifics like compositing/post-processing make a work greater than the sum of its parts in my view. Meanwhile Daz3D-like content, with well-made characters and environments, are less than the sum of their parts.

Anyone can haphazardly throw random paints at a canvas, but that doesn't make them Jackson Pollock. (Alcohol might help.)
Kadm
4 months, 3 weeks ago
" Earlier you suggested that animations be judged on their individual quality. I ask that you consider how that approach could be applied to stills, even if the minimum bar of quality is significantly higher.


I don't really think I suggested that things be judged on quality. That sounds like a subjective rule, and I'm not a big fan of us creating subjective rules. I think rules should be as objective as possible with as little left to interpretation as we're able to do without hamstringing our ability to moderate the site.

That's part of what makes writing good policy difficult, is avoiding rules that leave a large amount of decisions with people.
Arkham
4 months, 3 weeks ago
" Kadm wrote:
The desire is to avoid low effort things like someone posing and animating a basic loop of two third party models thrusting at each other, while still allowing people to submit actual quality animations. I want to see people actual animate things. I don't want to see two KabalMystic models grinding on each other from ten different angles.

This is what I was referencing. How do you objectively measure what is and is not a quality animation? How will you exclude animations of subpar models (like KabalMystic) without excluding others?
Kadm
4 months, 3 weeks ago
That's a really good question, and why we did not set any policy like that. I don't really know. Even the current policy is not guaranteed to limit low-quality work. It just sets a higher bar of effort, it doesn't mean the end result needs to be subjectively good.

What we'll probably look at is a combination of the content that is currently being targeted/removed, along with what manages to survive and the attribution data gathered from that to see where we can draw lines that encourage what we want to see vs what we don't.

But I don't have clear concise answers for policy around that yet.
DanielBunny
4 months ago
Okay so, the policy is still shit. I'm getting a little tired of seeing my favorite 3D artists take the time to make sure they're following the new rules as they understand them only to have their work hidden anyway, and being chased off the site by all of this. Maybe a better solution would be a DNP list when it becomes known anywhere that a modeler doesn't want their models being used. If not that, maybe just leave it alone when the artists are obviously making the effort, even if they can't cover absolutely everything. Or just leave it alone unless an issue arises. Something. Anything. Just not this.
Kadm
4 months ago
The majority of the responses I've seen from 3D creators have been outright hostility or ignoring the notices they receive altogether and not even trying to work through the issues. If you can point me at people that are communicating with staff and still struggling to comply, I can definitely look at things and we can rework them, but I'm not really seeing people that make the effort be denied a place.

I'm not going to create or advocate for policy based on feelings or emotional reactions. We do have some changes slated to allow additional 3D content, but we're all pretty satisfied with the attribution requirements at this point. Moreover, you may not realize this but a large portion of the 3D creators are ignoring their obligation to credit creators to begin with. By not complying with licenses (like CC-BY-SA) that require attribution, they are essentially using the models without permission. Our rules just give people a little push to do something that most of them should have been doing anyway.
DanielBunny
4 months ago
I've seen two artists put the work in, do a page of credits to link to, had their work hidden, and got frustrated. No you can't rule on feelings, but frustration with the policy seems warranted in this case.
Kadm
4 months ago
Feel free to reach out to me via PM with more details, or with an alternate contact method if you prefer Discord or Telegram, and I'm happy to chat and offer more clarity on whatever you're seeing.
DanielBunny
4 months ago
I mean I can do that once I'm refreshed on the usernames and can get the info, but my point is that even the new rules create unreasonable restraints as well as more problems than they solve.
Kadm
4 months ago
What is unreasonable? The attribution requirements were a little bit harsh when we instituted them, but they've been adjusted significantly. And I stand by the assertion that a majority of users were basically stealing their models by not complying with the license agreements in the most basic of ways.

There are changes coming to the restrictions on 3D content itself to allow more 3D content, but I don't take 'this is unreasonable' as an assertion without an example of what is specifically unreasonable. We can't work to make things reasonable on a blanket assertion that the entire thing is unreasonable.

The 3D community was under the impression there were no rules at all, and that was never the site's or the staff's intention. We mostly did not intend to platform 3D art for most of the site's life. We're allowing it now, but I definitely expect that there will be some things that do not make the cut.
xephion
4 months, 3 weeks ago
Im sorry but from what im seeing there are many modelers who dont want their work credited because of the themes artist use them for even if they were made for the artist, im seein multiple people having this problem. This is something that will happen. I hope you all find a way around this since this is not gonna be uncommon
Kadm
4 months, 3 weeks ago
We're gonna need more than a 'trust me bro', regardless. I respect people's desire for privacy, but we definitely want things to be more open.
xephion
4 months, 3 weeks ago
I dont know if you are offering a way for those people. Maybe private conversation were they show receipts or you all talk to the modeler in private i dont know this jonestly gonna be complicated
Kadm
4 months, 3 weeks ago
We've discussed it a little bit internally. None of us are going to be comfortable with someone just saying the creator does not want to be credited. So we're probably going to need the modeler to contact us in some way to verify they created the models, so we can make appropriate notes to that effect. If that's too much for them, that model probably can't be used here.
xephion
4 months, 3 weeks ago
Thats good to hear. Ill tell some of those people that this option is being discussed thank you
missilver
4 months, 3 weeks ago
No offense but if someone really wish to remain anonymous i doubt they will come out of the woodworks to announce that they given permission to someone to use their models especially since i also have doubts that you would accept just about any way to prove that they are the ones that made the model in the first place.

How would someone prove it to you that they gave someone approval in a way that no one from your team would know who they are? I have a small game mod out there thats free for use and i have not an ounce of thought on how would i prove to someone i gave free access to it without actually revealing myself and every other way would easily fall into the category of "they just got a burner account somewhere and pretend to be another person".
GreenReaper
4 months, 3 weeks ago
Well, that's the problem, isn't it? Perhaps discussion with them about how they made it? But if we aren't reasonably convinced then we probably just won't allow it, or such models in general.

At the end of the day if nobody is willing to stand behind a model there's probably a good reason for that, and in at least some cases that is going to be a reason for us not wanting to host the results of rendering that model as well.
Labyrias
2 months, 3 weeks ago
I absolutely adore how you are housing thousands of artists who post nothing but copyrighted characters from various shows and studios without any form of consent or approval from their respective owners, but then turn around and do this electron microscope level of approach towards "certain" creative areas such as ai and 3D renders where you need everything down to model hash numbers to explicit consent from completely anonymous artists.

Wouldnt it be easier to just admit to being outright hostile towards certain things?
I mean whats the point of clowning around like this?
Everywhere if an artist has a problem with someone creating whatever art of their original stuff (the irony) they are free to contact the site owners and request a DNP.
But apparently if you wanna do a 3D render you need explicit consent from completely anonymous people and what not.

Ever had the feeling of looking at someone and just feel your will to live evaporate?
The feeling of a level of idiocy that you just look at like a mountain that towers over you and you feel every cell in your body go "fck that"?

Thats the feeling i get whenever im reading any of your rules and changes nowdays.
All of these stunts are like "we wont forbid you to drink water, but you have to do it while doing a head stand, in zero g through a tube that is exactly 0.05 nanometer wide and you have to sing the national anthem of japan while tapping bethoven's third symphony in reverse with your right hand's index finger"

Why not just ban it all if you cant be bothered to go for a common sense approach?
Why the f would anyone need explicit consent from anonymous artists when the rule has always been "contact staff and get a DNP"?
JinxMcKenzie
4 months, 4 weeks ago
I appreciate the clarifications and updates~
Gratia
4 months, 4 weeks ago
Interesting changes, while I agree there should be more original models and the need to give credit to gifted/ripped models's original artist, I think it's kinda weird that 3D get all those copyright and credit requirements, unless they are original of course, meanwhile AI-made generations only require a prompt even if the AI in question learn by stealing other people's artstyle, composition, etc...
 Tho I enjoyed the new changes! Makes me more comfortable knowing it will be harder for dataminers to steal models and get away with it.
GreenReaper
4 months, 4 weeks ago
The work we did on limiting AI advised the rendering policy, since in both cases once you have a model you can theoretically generate an infinite number of files - though for AI, the result differs somewhat due to the noise you start with. As for documentation, it's a bit more than just the prompt – more the data required for full reproduction. We feel that's a fairer trade for the benefit obtained, akin to a CC-BY-SA license. Proprietary software and models also aren't allowed, which cuts down on a lot of casual generation. (Plus, of course, you can't offer AI commissions here.)
Labyrias
2 months, 3 weeks ago
Whats interesting is that we are sitting on hundreds of thousands of art that was done on copyrighted characters and nobody bats an eye, but then some people turn around and do these flying circus stunts with certain areas like 3D renders and AI.

Not only that but we gonna go so hard on it that we turn backwards every common sense approach that has ever existed across the entire internet, such as DNP lists where the artist can ask for stuff to be removed if they consider it to be their stuff.
No, we gonna go 2 universes ahead and loop around where we gonna demand artists to ask for explicit consent from whoever if they wanna post something.

The level of absurdity with this site is starting to spiral out of control.
Its becoming an actual piece of fractal art of r-tardation.
BogdanUrs
4 months, 4 weeks ago
very pleased to hear this news!

normally when a website talks about "new rules" it means "new restrictions" so it's nice to hear the opposite for a change

instead of moving backwards, this new rules moves us forwards :)
GreenReaper
4 months, 4 weeks ago
I agree... with a caveat that one effect of the policy will be that some work is removed. 😅

This is because, as noted, moderation of 3D rendering in the past was spotty at best, and when our new staff started enforcing the official interpretation it led to quite a ruckus, so we hit pause until this was out. A lot of content will not meet the "at least one unique or materially customised model...[that is your creation/for you]" bit, as it's simply the combination of two or more readily-available models.
BogdanUrs
4 months, 3 weeks ago
you mean like, things will still be removed - but not as bad as what it was before? :)
GreenReaper
4 months, 3 weeks ago
Yes, that about sums it up. This will impact some more than others. If your content focuses on unmodified models of popular characters in commercial media you are likely towards the "more" end. If you are telling stories which are in part focused on your own characters, using modified models that are recognizably yours, some attribution will be required but the work should be allowed. If you use all your own models, backgrounds, effects, etc, this doesn't apply to you - but relatively few are in that situation.
BogdanUrs
4 months, 3 weeks ago
thanks for the clarification :)

this wouldn't affect me directly b/c i don't use 3D models myself

but it would affect me indirectly if 3D art is more or less available than before
blueskunkcoon
4 months, 3 weeks ago
If I'm hearing right it sounds like you're saying correct me if I'm wrong So if one did not create the model or had a model that was customized directly for them then they cannot use that particular model. That means any copyright characters or any models that was rip from a video game or any other thing cannot be used in any rendering in my correct.
Telain
4 months, 3 weeks ago
Mostly correct. For copywritten characters, fan art is permitted. Those models just have to have been created by or specifically for you, and not use assets ripped from games or other media.
blueskunkcoon
4 months, 3 weeks ago
What about individuals who make their own models but it is clear that it's a copyright character. Do that fall under a gray area because they made a model.? Will any of their work will be remove  as well because of the copyright character question is obvious that is a copyright character. And not a original
Telain
4 months, 3 weeks ago
This would fall under the Ownership rule.
" ... you must have permission from the copyright owners to post their art or characters.

"Fan art" of commercial copyright characters is allowed...
blueskunkcoon
4 months, 3 weeks ago
The current policy seems to introduce more confusion. Furthermore, I find the regulation to be somewhat stringent, though I appreciate the underlying motivation: the desire for individuals to produce original work and to refrain from using copyrighted material without authorization.

However, regarding the use of copyrighted characters, I believe it is highly improbable that many artists currently utilizing such characters have obtained permission from the original rights holders. It seems impossible. Despite this, I maintain that there is nothing inherently wrong with an individual sharing their original artwork featuring a character, provided they do not claim ownership of that character.

Moreover, the legal principle of "fair use" exists, which permits the use of a character to a certain extent without requiring explicit copyright permission. This is why a substantial amount of existing artwork does not necessitate obtaining permission, as it operates within this legal gray area.

I sincerely wish this matter had been clearly addressed years ago; it would have prevented many individuals from being misled. I have always been puzzled as to why this issue is only now being strictly enforced. Nevertheless, I accept the situation as it stands.

This leads to the question of the future of 3D art. Will only artwork accompanied by the original owner's permission or models created entirely by the poster be permissible? Furthermore, will there be equal treatment for all—meaning the same rules will apply uniformly, not selectively to certain individuals? Does this policy extend to models of copyrighted characters that an individual has merely edited rather than created entirely?

My intention is not to express frustration, but rather to seek a thorough understanding of the rationale behind this strict rule applying specifically to this style of artwork, but not to others. I propose that this rule should be applied universally across all styles of artwork. I recognize that you are acting in what you believe to be the best interest of the community. With that, I conclude my argument.
Telain
4 months, 3 weeks ago
There are 2 lines I quoted. Permission must be obtained from the owners of art/characters to post, but that permission does not apply to fan art of commercial characters. In other words, if you want to make and use a model of Telain, you need my permission. If you want to make a model of Star Fox, go for it, so long as you aren't using ripped content from the games. I'll try to answer your points below, but I'm not going to address fair use, as it does not dictate our policies.

" Will only artwork accompanied by the original owner's permission or models created entirely by the poster be permissible?

Yes, as with all derivative works, you must have the original creator's permission to use their work in your own art.

" will there be equal treatment for all—meaning the same rules will apply uniformly, not selectively to certain individuals?

Yes, we do not selectively enforce rules. Though we may have to discuss specific interpretations internally at times, or we simply haven't been notified about something in order to take action.

" Does this policy extend to models of copyrighted characters that an individual has merely edited rather than created entirely?

I'm not sure what you mean here.

Ultimately, this policy loosens our prior restriction that all models used in 3d renders must be wholly made by the individual posting it. It brings the policy in line with our Ownership and Derivative works policies, allowing works done for or by you, and allowing models using another's work, provided you have their permission and give proper attribution. Detailing what you've done is a bit more work than drawings, since that's usually something like "I colored it" whereas any number of things could be done to a model. That's also why we allow for the journal to list your modified versions of the models in one concise place, rather than posting the full details on every submission.
blueskunkcoon
4 months, 3 weeks ago
Ok I get it
GadgetTheVAsComicDubs
4 months, 3 weeks ago
remember how you deleted all of my content which includes all of the projects I made that includes SFM animations that has NSFW stuff in it? You're allowing me to post it again? I need to clarify it since I read the whole change in the terms of service and I still don't understand anything lol
Telain
4 months, 3 weeks ago
Did you create or materially customize the models or were they made specifically for you?
GreenReaper
4 months, 3 weeks ago
As noted above, the intent is to permit "scenes combining credited third-party elements with those created "by or for" you, such as your own fursona." So if one or more of the characters or focal items constitutes a "unique or materially customised 3D model", including "original retextures, remeshes, etc. of existing models", but not "merely ... accessorized or pre-configured" then yes, otherwise no.

To take the "your character was interacting with a vending machine in a forest filled with animals during a blizzard" example from the Attribution section:
* Did you create or do anything significant to change the main character or the vending machine they're interacting with. like changing the colour and texture of their fur? It's probably fine.
* Did you just wrap a scarf around Sonic, or create one of the foxes or trees in the background but use stock models for the central characters? Probably not.
* Is it just two or more freely-available or purchasable third-party models (not commissioned by you) that you stuck together in a particular orientation without significant modification? No.

You could compare this to the human policy - if it's just cat ears or a tail on a human, it's still considered human, but if there are physical changes to the structure it's not. (Of course, if you customised a third-party model, the base should still be credited, like any derivative work.)

This applies to animation in the same way: Video is permitted on Inkbunny, and must follow all rules above relating to the underlying type of content and means of creation. For example, video with live action must follow the Photography policy; 3D content must follow Rendering or AI as appropriate.
Nikotine
4 months, 3 weeks ago
I have a suggestion
Would it be possible to block certain words when someone comments on my profile/submissions?
GreenReaper
4 months, 3 weeks ago
You can currently ban members from your account, or block a word from keyword suggestion, but not from comments. Perhaps you could explain the reason that you want this with an example in a support ticket, if you have not done so already? It would be best to discuss as a separate topic there.
Pecan
4 months, 3 weeks ago
Out of curiousity, does "Made specifically for you" specifically mean for your use, or just mean that you were the main reason it was created?

I ask because many Kickstarter-funded games often offer a tier that let's you have your character in their game, and I am wondering if someone bought said tier, could that person rip and use that one model since they were the one who paid for it's creation/addition in the first place.
Telain
4 months, 3 weeks ago
Something that you commissioned or was done for you. But for your specific example, that would be up to the license for the model. If you had to rip it, I'd say likely not.

Though do note that commissioned customizations of models should include credit to the original and the one that did the customization work.
Pecan
4 months, 3 weeks ago
Good to know, though I should note I wasn't talking simple customizations, but full-on new models.

A good example would be the platypus from TemTem. Was originally a fakemon, but someone paid to have it added as an actual creature in TemTem.
Telain
4 months, 3 weeks ago
Yes, my final statement was in regards to customized models, but the rest applies to any models.
HamsterGirlTheHamster
4 months, 3 weeks ago
I wish Furaffinity would also implement a rule like this. I'm so sick and tired of seeing ripped Nintendo models that were clearly stolen being re-rendered and used in old software like SFM (not saying SFM is bad, but a lot of the time people don't know how to use it properly) we need more drawn creative content. Like if you can't draw something, commission artists to make the models themselves or have them draw it.
Sexua
4 months, 3 weeks ago
Does this also apply to Animations and what about royalty free or non-attribution licensed stuff.

Are textures included? can we simplify attribution by indicating the source the asset came from and crediting that instead of each asset individually.
GreenReaper
4 months, 3 weeks ago
Animations, as videos, must meet the policy for the static images they contain. While some licensees do not require attribution if you purchase their work, we are still requiring it because we need to verify that things like uniqueness have been complied with (as we do with AI for keywords used).

Textures are included where they generate a "meaningful impact on the output" (this is why they may also contribute to the uniqueness of a character model). The requirement is "the resources used for each submission are clearly identified"; just using the author is unlikely to be sufficient to identify the resource ("Which models are provided by 'Babs3D'? How can I tell if they've been uniquely modified if I don't know?"). Something more like "Cartoonish Rabbit Clock by Babs3D" is what we'd expect. But if you're thinking link-wise, then it should be OK to point to the provider's site as long as the named resource can easily be found there (this link might be on a shared journal).
Sexua
4 months, 3 weeks ago
how does animation fall ill to the whole "images that are nearly the same because they contain the same model" issue? most animations are wildly different from other animations and animators work. most animations should be unique due to the animation itself barring things like turn-arounds and stuff like that.

Why does the animation itself not make A submission unique?

How would you handle Anti-attribution stances from model artists.There are many artist who don't want to be credited for things.

so no use of free or open models at all without modification and I'm assuming you mean Visual modification and not technical modification. as an example the Toy Bonnie animation i made a while ago uses an open model but it has changes to it to accomplish effects that are seen in the video.

And When talking about Sources i was talking about free asset sites such as polyhaven.




Arikado
4 months, 3 weeks ago
By the sheer number of posts removed, it looks like you automated the process.
I don't know if you notified users to adjust their content before removing/hiding large portions of their galleries.
Are posts recoverable in case some are not effected by those rules? Or do they have to get reuploaded?

Since there are creators that specialize animation (I mean those that take days for just one video, not five frame loops) rather than creating models, those will be hit by those rules the most.
I watch some animators that use SFM and prebuild models from other creators.
Of course they change the model in size, color, hair and tail (which in turn are also changed in size and color) , but it seems that it was not enough. Maybe they also didn't credited the original creators? I don't know, as the posts are no longer visible.

From what I read out of those rules, is that you don't have to create a whole model from the ground up.
If you didn't create the model or the model wasn't specifically created for you, the bare minimum is:
-Only use models you have permission to use and to modify.
-Making the models unique by changing the texture of every model that what is in the focal point of the work so that the texture itself counts somewhat as its own picture, so to speak. A simple recolor/tinting won't do! There must be work put into it. (Idealy make some changes to the mesh too)
-Briefly say what you changed on each model that you didn't create.
-Credit every effect and model that you used and/or changed but didn't create, by posting a link to a journal or submission with a list of links to the original creators.
-Respect copyrights.
-From January 2026 on you also have to list everything that is not the center piece of the render.


Please correct me if I misunderstood anything.
Kadm
4 months, 3 weeks ago
" By the sheer number of posts removed, it looks like you automated the process.
I don't know if you notified users to adjust their content before removing/hiding large portions of their galleries.
Are posts recoverable in case some are not effected by those rules? Or do they have to get reuploaded?


Nothing is automated in regards to this, but yes, generally everything is recoverable for up to 90 days. We notified all users of this change. It's site news, and it sent an email.

" Since there are creators that specialize animation (I mean those that take days for just one video, not five frame loops) rather than creating models, those will be hit by those rules the most.
I watch some animators that use SFM and prebuild models from other creators.
Of course they change the model in size, color, hair and tail (which in turn are also changed in size and color) , but it seems that it was not enough. Maybe they also didn't credited the original creators? I don't know, as the posts are no longer visible.


I think in general this is the biggest area I think we could expand in, in the future (a different set of rules for actual animated content). But that content was not acceptable before the change, either. All SFM/Blender content was considered Screenshots, and had to abide by that. Those creators would've been impacted under the old policy which we had paused for some time anyway.

" Please correct me if I misunderstood anything.


Your understanding is accurate.
Arkham
4 months, 3 weeks ago
" Kadm wrote:
All SFM/Blender content was considered Screenshots

Surely this is a goof. A screenshot is is a capture of the contents of the display. A render is the output of a 3D application, which can be separate from the display output. Is this what caused some of the previous backlash?
Kadm
4 months, 3 weeks ago
" Surely this is a goof. A screenshot is is a capture of the contents of the display. A render is the output of a 3D application, which can be separate from the display output. Is this what caused some of the previous backlash?


Screenshots was the policy we applied as far as things like SecondLife and Garry's Mod went. Which, at the time was the primary driver of furry 3D content. When Inkbunny was created in 2010, SFM did not exist, and 3D content creation was not nearly as accessible for people as it eventually became. We never broke 3D rendered content in SFM out into a separate policy, but always considered it in the same vein as SL/Gmod.
GreenReaper
4 months, 3 weeks ago
It was an interpretation of the closest existing rule, which as Kadm and this very journal explained became less useful over time. You can find more background here and here (along with some very angry responses; at the end I promised we would work towards a better policy that still addressed our concerns and this is what we came up with).

Perhaps a better way to understand it is that it was taken to include all output of software not designed to directly create pixels from artists' input, especially when content by others (sprites, character models, etc.) were arranged for display by the poster - it was read along the lines of our Photography policy which also forbids posting the real-life equivalent (you could post your own cake or fursuit, but not one you bought with no direct relation to you, no matter how artfully it was lit and posed).

From this perspective there was little difference between a game or other software that renders 3D models, if you didn't make or (maybe) commission them - some exceptions were made for material changes, such as retextured models, which became precedent, but it required this new policy to create separate treatment of rendered work.
GreenReaper
4 months, 3 weeks ago
" Making the models unique by changing the texture of every model
Just one focal model needs to be "unique" in this or other fashion. But all that are not entirely your own work require attribution, including that one. So you could have your fursona interacting with a stock character, vending machine, etc. as long as you say which one from whom.
" Maybe they also didn't credited the original creators?
This is very likely to be the case. In the past there might have been a casual assumption (or a legal fiction) that uncredited work was your own, and therefore no action needed to be taken on it, but this is hard to sustain if we also accept that most 3D artists don't make entirely new models themselves.

If so the work would be hidden rather than deleted, so the 90 days mentioned above wouldn't apply; rather, it'd likely be locked hidden until the poster updated the description to comply with policy or stated that they did not intend to do so, at which point it might be deleted.
Arikado
4 months, 3 weeks ago
Nitpicky question:
If I order a model specifically for myself to use and the model creator gives me permission to modify as I see fit, but does not wish to be credited, would I still be allowed to use the model? At least I would write something along the lines of "Model XZY was created for me to use as I see fit. The model creator wants to stay anonymous"

" In general, derivative works posted to Inkbunny require both permission – which for reusable components may be implied by purchase – and credit, regardless of purchase. Providing credit also furthers the creative ecosystem.


Could this imply that in special cases there CAN be made an exception?
Arkham
4 months, 3 weeks ago
Of course not.

" 3D renders are therefore only permitted where they depict at least one unique or materially customised 3D model that is either your own creation, or created specifically for you, constituting a focal point of the work - regardless of any payments made or permission to use the models concerned.
Kadm
4 months, 3 weeks ago
" Could this imply that in special cases there CAN be made an exception?


The problem is that allowing people to just say that the person doesn't want to be credited feels like a pretty easy way for people to just avoid giving credit. I think the only scenario in which I'd be comfortable with this is if the creator contacted Inkbunny after the issue arose and we documented it ourselves.
hentaifreak991
4 months, 3 weeks ago
to me this whole change reads as the death of parody content using free models and programs.

cause A LOT of artists simply cannot afford pay to have a bunch of custom models made specifically for them, or the programs to make them, and on top of that it kills accounts that straight up promote free stuff for people to use here.
such as 3D model/YCH auctions.
hentaifreak991
4 months, 3 weeks ago
TL;DR is:
why ban uncredited 3D/CG content when ya'll know AI is computer generated content with little, if any, human intervention and almost NO credits in the use if training the generator?
hentaifreak991
4 months, 1 week ago
after having red A LOT of kadm's responses about the "new rules about 3d art" i can see that a lot of their statements to different people are unclear or are just flat out contradictory and are coming from someone that simply doesn't like 3D art.
to me this "rule" was not made by an artist and i feel as though it's more of a "lashing out" of sorts.

also the "in memorium" at the end feels like it was tacked on last minute before posting and very much could've been it's own post a while ago.
missilver
4 months, 3 weeks ago
Me too, it feels like taking several steps backwards not just because most wont be able to pay for custom models but because if you do make a custom model that looks as close to the original 3d source as possible then you will be hit with the requiement of asking permission to use the model. Good luck getting approval from Nintendo.
hentaifreak991
4 months, 3 weeks ago
i read some stuff from of the CG guys i follow, and basically all of their stuff with completely custom models got deleted/hidden because the artist doesn't want their name attached to the content for personal safety/security reasons.
Arkham
4 months, 3 weeks ago
" 3D renders are therefore only permitted where they depict at least one unique or materially customised 3D model that is either your own creation, or created specifically for you, constituting a focal point of the work - regardless of any payments made or permission to use the models concerned.

If you plan on actually enforcing this and reducing confusion you might want to spell it out:  the only meshes not made by you must have been commissioned; purchased models cannot be used under any circumstances.

" In general, derivative works posted to Inkbunny require both permission – which for reusable components may be implied by purchase

Commissions are not purchases. They are fees for the performed work.
Arkham
4 months, 3 weeks ago
That should have read:
" meshes not made by you must have been commissioned exclusively for you;
Kadm
4 months, 3 weeks ago
" If you plan on actually enforcing this and reducing confusion you might want to spell it out:  the only meshes not made by you must have been commissioned; purchased models cannot be used under any circumstances.


But that's not true. If you've modified a purchased models, then you're free to use them (following all of the other bits of the policy).
missilver
4 months, 3 weeks ago
But how much do you need to modify it to make it count as modified?

If i lets say buy Highwizard's lopunny model because it looks nice. Im pretty sure simply changing colors wont be enough to consider it modified but if i start to actually change the look of the model that i bought because it looks like how i want it to look then buying it just to remodel it makes no sense!

Is minuscule proportion changes like smaller breasts enough or was the rules aimed at killing the free/purchasable model circles?
Kadm
4 months, 3 weeks ago
This is mostly informed by our stance on Derivative Works in general:

" Posting submissions that contain portions of other artists' work (such as using them for backgrounds or other components) is allowed only if you have received their permission to do so. The works you create using portions of other artists' work must be sufficiently unique to be considered a new creation.

Posting re-colours or shading of other artists' work is allowed if they have given permission directly to you, and when it is clear you put in significant effort to change or enhance that work. Simply adjusting hue and colour balance values, or other superficial changes are not sufficient.


So no, just making the breasts smaller is probably not going to be enough. Nor is simply color swapping it. What we're looking to allow is people that put effort into generating new textures for models so that they actually look like unique, standalone works. You don't need to re-mesh the model necessarily, but you have to do more than swap colors on the texture.
GreenReaper
4 months, 3 weeks ago
" Arkham wrote:
Commissions are not purchases. They are fees for the performed work.
The focus of the quoted section is where you have purchased a license to reuse (and potentially modify) a likely non-commissioned component, to explain why the attribution requirement applies.

The wording is "may be" because often it is not explicitly stated that you can render the purchased 3D model, texture, etc., but the expected use of the component implies this use (an implied license).
Pecan
4 months, 3 weeks ago
It's funny. I've now seen multiple people claim they're leaving over this but then also claim it's because of cub art (well, they call it worse things) growing more prevalent as well.

Like, what? Inkbunny has essentially been the cub site for over a decade by now. If you want to leave, fine, but mudslinging on your way out just makes you look like a tool.
Arkham
4 months, 3 weeks ago
Where are they gonna go for 3D cub content? Checkmate, atheists.
Pecan
4 months, 3 weeks ago
Elsewhere on the internet. Beyond that, couldn't tell ya, and I'm not paid enough to find out.
Arkham
4 months, 3 weeks ago
It was a rhetorical question, but in the venn diagram of art galleries sites that allow 3D and sites that allow cub content do not overlap.
ChaosSepher
4 months, 3 weeks ago
How about you guys ban AI art first which is actual cheap theft instead of ruining numerous 3D artists that actually put in work.
missilver
4 months, 3 weeks ago
I usually point it out that if they go for the theft argument on AI then they will also be requied to ban the numerous 3d artists and most of the fanart makers aswell because not a single soul here actually asks for permission when they draw known chars and get money from them.
Pakari
4 months, 3 weeks ago
So, heavy restrictions on 3D content, but absolutely nothing to limit the neverending flood of AI-generated content.

I see so much wrong with these changes. Some people making these models don't want to be credited. Crediting them anyway would violate their wish to remain anonymous. And not crediting them would result in the artwork being deleted. That's a lose/lose situation.
Meanwhile, AI software for image generation actually steals from other people's content without informing the person generating the image who they took "inspiration" from, making it actually impossible to credit them. But because it's not a 3D model, that's completely fine?

If you ask me, this just seems like an extreme overcorrection in regards to a certain kind of 3D content, and everyone else is being caught in the blast, including two artists I follow specifically for their well-made 3D artwork.

I can understand you have good intentions, but I don't see this method working out for you in the long run. It's just driving a large number of your members away because they can't share their content here anymore.
GreenReaper
4 months, 3 weeks ago
First off: as always, if you do not want to see certain content, the appropriate solution is to block it; in this case, by the keyword "ai_generated". If you have the option on to hide blocked work completely, it will be replaced (in newly-performed searches) by other available work. This will also mean you don't inadvertently click on such content and thus increase its Popular ranking for others.

It's not true that we've done nothing with respect to AI. AI content has been restricted and enforcing those restrictions drove away many members who were not willing to comply with the policy - mostly earlier in the year when we got the staff to deal with reports that had accrued.

When recruiting last year we stated specifically that:
" A large amount of our current workload centers around the moderation of AI generated works. A technical background and at least cursory knowledge of AI work will be helpful in moving forward.
Regarding credit, my understanding is that most AI models we support the use of are based on public lists of URLs paired with captions. They are extremely long but you could derive the pairing of keywords and URLs, and determine credit from that. The thing is, for most topics, it's not that helpful because the output is in most cases not derived in any meaningful way from one work or artist, but 'hints' from the way tens or hundreds of thousands of 2D works are rendered, combined to determine "this is how you see X in a cloud [of Gaussian noise]". (Where a LoRA's involved, which focuses and retrains general models, we have more requirements; likewise for artist-focused keywords.)

3D renders are based on specific 3D models (potentially modified) by defined individuals or groups. Meaningful attribution, while not necessarily trivial* for big scenes, should be achievable, even for older work (where we're just asking for key models to be identified). Moreover, we can't realistically address claims such as if a ripped model has been used without this information - just as we could not determine whether our AI keywords policy was being complied with without replication data.

To the question of anonymous modellers: I think this was raised to us recently, so it was not envisaged in the policy. As Kadm says we might be open to privately authorising the use of such works with original model creators if they are willing to reach out, especially where there is an obvious reason why they might not want to be identified.

Just saying "it's OK not to credit if they don't want it" is too easy to abuse - if nothing else, we can't compare to to the original model. We have the same crediting requirement in general for works that are not "by you" (IIRC, if "by anon" pops up and it's reported to us, we've investigated).

As you say: we're trying to do what we think is the right thing. There are some who can't share under the stated policy because their rendering doesn't involve any unique models/textures etc. - and others who won't because they believe the required attribution to be too much work. The former is, bluntly, an intended outcome; excessive posting of such work was usually the source of past 3D purges which caught other work with them. We will review the latter, but we don't think the initial ask for work already posted (to identify and credit the main third-party models involved) is too much. Rather, it's something that should have been done all along - which is why we're requiring it now.

* We welcome suggestions for scripts to help generate such lists for specific software. It'll likely be easier if artists have used packs that come with metadata, but we know this isn't always the case, especially for fan content. Asset management is a big issue for companies, too.
WhiteWhiskey
4 months, 3 weeks ago
I'm just failing to see why, with these restrictions on 3d content, Ai is allowed at all. The rules for AI Generation (To my understanding) fall to "Post your prompts and the program used" but that doesn't meet the requirements of "Using your content" or "Attribute to all creators" you are putting onto 3d content.

It seems rather unfair in any sort of rules enforcement
KammyKay
4 months, 3 weeks ago
Because 1000 “show off my genitals” poses lack artistic value when they’re 3D but don’t lack artistic value when they’re AI.

https://inkbunny.net/j/318398#commentid_1835368
Kadm
4 months, 3 weeks ago
The attribution requirements are new, but the fact of the matter is that we had a policy that we were effectively using, that was not clear to people. We could have simply codified that policy, which would have probably disallowed 95% of 3D rendered content on Inkbunny. We chose to instead loosen the restriction (building off users where we could actually extrapolate what they were doing and draw good rules up from), and leave ourselves open to allowing more changes down the line. In discussion on if we wanted to go further, it became extremely difficult to really get into the weeds, because for almost every 3D submitter on Inkbunny, there's next to no information on what they're doing or using. So beyond ensuring that the original asset creators get their recognition (which I think is important), the attribution data is necessary to inform future policy so we can better understand changes going forward.

I don't really see it as analogous to AI at all in terms of what we want. If you generate something with a whole bunch of words, without a specific artist name used, you may end up with random bits that appear to be a particular artists style, but it'd be really difficult to credit a specific person for a specific bit of an AI rendered image. We require disclosure of nearly all the information used to generate. We're not going to require people to cite every person a model was trained on.Citing the model is enough. With regards to 3D works, this is talking about directly using something someone else made, and then acting like it's a problem when we want you to ensure you credit that person?
WhiteWhiskey
4 months, 3 weeks ago
That doesn't really seem fair to anyone though. It comes off as if you were saying "We aren't giving the same scrutiny to AI Generators because it would be impossible for them to do, so we're just going to allow them". By that scaling, if an AI generator can't cite all the images used in training, it shouldn't be allowed here at all.

And no, blocking their keyword isn't a fix anymore than blocking these 3d images is. Just because someone isn't seeing them here doesn't mean they aren't here. In terms of fairness, if you are enforcing such strict rules on 3D rendered images, you should do so on AI.

" With regards to 3D works, this is talking about directly using something someone else made, and then acting like it's a problem when we want you to ensure you credit that person?


The problem here isn't asking 3D folks to cite things. The Uniqueness part of the rules requires the use of a model of one's own creation, and by that dint, it's even less fair to 3d rendering compared to AI Generation

This all just seems biased
Kadm
4 months, 3 weeks ago
" That doesn't really seem fair to anyone though. It comes off as if you were saying "We aren't giving the same scrutiny to AI Generators because it would be impossible for them to do, so we're just going to allow them". By that scaling, if an AI generator can't cite all the images used in training, it shouldn't be allowed here at all.


I mean I understand what you're going for, but if they disclose the model information and all of the other generation info, we (or anyone else) can go and find that information. To cite every bit of work used in training a model seems excessive when you can just go wherever the model was created and get that info. What you suggest basically makes compliance impossible. Nothing we've required for 3D artists is impossible, or even that burdensome. It may be annoying to go back and add information to old submissions, but we've also given a grace period to do so.

AI generators complain that our requirements are too burdensome all the time, and yet there's still people going through those requirements to submit works in compliance with the policy. The 3D works requirements are significantly less restrictive than what we wrote for AI, but it's also something we're open to expanding where it makes sense to (and I discuss some of that elsewhere).
WhiteWhiskey
4 months, 3 weeks ago
" 3D renders are therefore only permitted where they depict at least one unique or materially customised 3D model that is either your own creation, or created specifically for you, constituting a focal point of the work - regardless of any payments made or permission to use the models concerned.

"Unique or materially customised" creations cannot merely be accessorized or pre-configured shapes of standard avatars, models, templates, etc that come with the rendering software or that you acquired from other creators.


I would certainly say this is both burdensome, and far more so, than anything placed on AI Generators and to an unfair degree, and is the section that seems most unfair compared to AI Generated content. This and the fact all this seems to have been enacted without prior chat with site users

Overall this just seems like a combination of bias, poor planning and poor communication. Also, site devs really should have folks pinged by big changes like this in notifications
Kadm
4 months, 3 weeks ago
It is less restrictive than the old policy. We could have simply kept enforcing the old one, removing all of the violating content, and then scaled back the restrictions when we reached a good place. We did in fact consult with several users and base our crafting of these rules on types of content which we thought should be able to persist.

" Also, site devs really should have folks pinged by big changes like this in notifications


We made it site news. It sends everyone an email, and it's listed on the front page. I think that's relatively visible?
WhiteWhiskey
4 months, 3 weeks ago
I'm curious how the Uniqueness rule is less restrictive than previous rules as it is a sort of rule I have never heard of. The issue here overall is two-fold

First off, the uniqueness rule both saying you need that uniqueness to post at all means no solely fanwork content of 3d rendering. This does seem overly burdonsome

Secondly the attribution, which on it's own isn't bad but again, comparing it to AI restrictions on this site, it seems unfair to not ask such attribution from AI Generators simply because they can't and "The model is enough". It just doesn't seem fair overall
Kadm
4 months, 3 weeks ago
" I'm curious how the Uniqueness rule is less restrictive than previous rules as it is a sort of rule I have never heard of. The issue here overall is two-fold


Previously, all 3D renders would fall under our Screenshots rule. This is all detailed in the journal at the top, but basically if you didn't make the model, it wasn't allowed at all.

" First off, the uniqueness rule both saying you need that uniqueness to post at all means no solely fanwork content of 3d rendering. This does seem overly burdonsome


Maybe you'll have to give me an example, but I don't really see it that way?

" Secondly the attribution, which on it's own isn't bad but again, comparing it to AI restrictions on this site, it seems unfair to not ask such attribution from AI Generators simply because they can't and "The model is enough". It just doesn't seem fair overall


I feel like knowing what you're putting in a scene and where it came from is pretty basic. We require AI generators to disclose all of the information that they could reasonably have for their generation. Is anything that we've required about 3D attribution something that they could not reasonably be expected to have? If you go out and download an asset, make a note of it. That seems pretty reasonable. And we're only requiring full attribution starting next year, giving a grace to older works that are already posted to only require key models, not full attribution.

I don't see a value in a user here providing a full list of all of the works that went into training a model here on Inkbunny. You can probably find that information elsewhere, where the model can be acquired. By contrast, we cannot just know what models are used in a 3D render without the user telling us. We need at least this level of information.
WhiteWhiskey
4 months, 3 weeks ago
" Maybe you'll have to give me an example, but I don't really see it that way?


The first thing to come to mind is Sonic fandom creators. You want to make just some renders with Sonic characters? If you don't have an OC who's model you created or had created for you, they are not able to post here at all. Doesn't matter the work they put into making the render or the render set. Doesn't matter if you cite the model creators, you are gone. Same for any fandom work.

This is even worse for the fandom as the foggyness of what is "Unique" kinda messes with things in how Sonic characters and OC's are designed

Again, compared to AI Generation where the rule is just "Put in your prompt and the model", this seems very unfair as a rule

" I don't see a value in a user here providing a full list of all of the works that went into training a model here on Inkbunny. You can probably find that information elsewhere, where the model can be acquired. By contrast, we cannot just know what models are used in a 3D render without the user telling us. We need at least this level of information.


It's the same value as requiring a 3d renderer to show who's models they are using. Creators are cited and can be made aware if their work is used, with or without their permission. This has long been the issue for allowing AI Generation anywhere
Kadm
4 months, 3 weeks ago
" The first thing to come to mind is Sonic fandom creators. You want to make just some renders with Sonic characters? If you don't have an OC who's model you created or had created for you, they are not able to post here at all. Doesn't matter the work they put into making the render or the render set. Doesn't matter if you cite the model creators, you are gone. Same for any fandom work.

This is even worse for the fandom as the foggyness of what is "Unique" kinda messes with things in how Sonic characters and OC's are designed


This is intentional. In fact, like specifically we do not want to see KabalMystic's Sonic over and over again posed slightly differently or with the size sliders changed for the dick size. I'm open to more allowances when it comes to actual animated works, but we didn't want screenshots of people's purchased SecondLife models in 2010, and we don't want renders of free KM models in 2025.

Now, it's not really true that you're entirely disallowed using those models in works on Inkbunny, as long as the work you create contains at least one model that is unique or created by/for you. So your OC model fucking KM Sonic is fine, and drastically more interesting/unique than the millionth render of KM Sonic standing by himself with his dick out.

" It's the same value as requiring a 3d renderer to show who's models they are using. Creators are cited and can be made aware if their work is used, with or without their permission. This has long been the issue for allowing AI Generation anywhere


I guess I don't really see it that way. No individual person is likely responsible for an individual part of any AI generated work, especially when no LORA is used and no artist name is specified. Citing every work that goes into a model is not that valuable in my mind. Whereas what models are used in a 3D image is necessary for reviewing the image at all.
WhiteWhiskey
4 months, 3 weeks ago
" This is intentional. In fact, like specifically we do not want to see KabalMystic's Sonic over and over again posed slightly differently or with the size sliders changed for the dick size. I'm open to more allowances when it comes to actual animated works, but we didn't want screenshots of people's purchased SecondLife models in 2010, and we don't want renders of free KM models in 2025.

Now, it's not really true that you're entirely disallowed using those models in works on Inkbunny, as long as the work you create contains at least one model that is unique or created by/for you. So your OC model fucking KM Sonic is fine, and drastically more interesting/unique than the millionth render of KM Sonic standing by himself with his dick out.


Then I would be interested to know why the entire galleries of folks like
TwinTails3D
TwinTails3D
inmersion
inmersion
and
Sarahdellen
Sarahdellen
have just been nuked. Overall this just seems like even if you think the rules are fair, implementation wasn't thought through

Also, fun fact, at least in my experience, folks don't check the front page all that much. And site emails tend to end up in the junk mail. A big change like this should really end up in the site notifications along with stuff like replies
Kadm
4 months, 3 weeks ago
I'm not going to litigate individual issues with users in here. That's really between us and them, but I have seen a lot of people choosing to not even try to comply, rather than working with us. That's fine, and their choice.

" Also, fun fact, at least in my experience, folks don't check the front page all that much. And site emails tend to end up in the junk mail. A big change like this should really end up in the site notifications along with stuff like replies


I'm being told that at some point we changed it to be not a default for people to be opted in for news. Maybe we should've had a site notice as well. Next time.
TwinTails3D
4 months, 3 weeks ago
To jump in here, I'm happy to credit models used, that isn't an issue, but the rules regarding model ripping pretty much nukes my account from orbit, so I assumed that going through and crediting everything wouldn't actually help. I'm happy to credit SEGA or whoever, but otherwise it just seems like an odd decision. My content hasn't used KM's models for probably over a year now, they're all custom edits now. Again, I'm happy to credit the models used but ironically, if I WAS using KM's models for the edits, I could credit him and be fine, but because I didn't use his models, it isn't allowed.
Kadm
4 months, 3 weeks ago
I mean that sounds like it's probably not going to work. Because the ripped models were not acceptable before, and they're not acceptable now. That's a carry-forward from the old rules, and not one I think that anyone really had an issue with. You're basically taking SEGA's model and using it without permission. You can argue that's more or less bad than what AI does, but it isn't something we want to encourage regardless.
TwinTails3D
4 months, 3 weeks ago
Like I said, just seems like an odd decision, considering that AI does the same thing. Not even saying its better or worse, just that it does do so. Fan art in general is using IP without express permission as well. Sampling in music is using copyrighted content without permission.  If it isn't something you want to encourage regardless, then I'm not sure why 3D models specifically are being hit so hard here.
WhiteWhiskey
4 months, 3 weeks ago
The issue, again, is that the rules, specifically the Uniqueness thing, isn't really something to just comply with for a lot of folks. It's something where their content just does not comply with the whole Uniqueness thing on a fandom level. Again, this just does not seem to be a fair part of the rule, and I'm curious how many render artists you actually consulted with
Kadm
4 months, 3 weeks ago
We were definitely aware that there would be some users who did not remain as a result of this. Their content was never allowed under the old policy. We retained (I think) what we wanted to retain and left the door open for further changes down the line. We have rules regarding other types of content as well, and there are plenty of people who can't use Inkbunny because of those rules.
WhiteWhiskey
4 months, 3 weeks ago
Then this entire thing just seems like you didn't really consult or consider users in any of this to just cut such a swathe of content creators. The site seemingly made the move to include a much more controversial sect of content generators, but this is where the line is drawn?

It just doesn't seem right or fair
Kadm
4 months, 3 weeks ago
The line was much further, and we moved the line back. We're open to moving it more, given discussion around how those rules and restrictions should be framed. But yes, some 3D content creators will not be compliant, and their works will not have a place here. They didn't before, but they still don't.

I feel sort of like we're talking past each other. Yes, we knew some people would be impacted (and unhappy). The goal of changing the rules is not to make everyone happy, it is to make things more clear than they were, and to slightly increase what we allowed in terms of 3D content. There were always going to be unhappy people. We weren't going to sit and discuss things until no one was unhappy. That doesn't sound feasible.
WhiteWhiskey
4 months, 3 weeks ago
You're coming off as rather condescending on this. I'm not saying everyone should be happy, the problem is the rules as they have been made seem unfair and untenable.

And as far as "The line was much further", that doesn't really fit either. Treating image rendering as screenshots just seems foolish from the start, which further makes this change worse and more sudden. Hell, by those old rules, AI generated images shouldn't have been allowed either because, in the end, they would as much be "modifications of standard avatars, models, templates, etc that come with the software or that you purchased from other creators"

You can say the previous rules were more strict and people just weren't abiding by them, and thus you weren't enforcing them, but those rules don't make sense in this application to begin with. Again, as I mentioned before, there seems to be some level of bias coming through all of this
Kadm
4 months, 3 weeks ago
" You're coming off as rather condescending on this. I'm not saying everyone should be happy, the problem is the rules as they have been made seem unfair and untenable.


I don't mean to come off as condescending, but I think that a lot of people are simply not clear that we didn't want most of this content when the site was made. We've removed it to different extents over the years, and because of staffing at times have had difficulty in keeping up with things as they arise.

We're in a better place now, and in April we started seeing people complain again that the policy sucked. We agreed, so we took a look at what was being removed, reviewed what we actually wanted to see stay, and crafted rules around that. There are probably additional things we'd like to see, but we needed to start somewhere. The attribution requirements can help inform future decisions and how we put together rules around other 3D content in the future.

" And as far as "The line was much further", that doesn't really fit either. Treating image rendering as screenshots just seems foolish from the start, which further makes this change worse and more sudden. Hell, by those old rules, AI generated images shouldn't have been allowed either because, in the end, they would as much be "modifications of standard avatars, models, templates, etc that come with the software or that you purchased from other creators"


I agree, AI should've been categorized as screenshots (this was generally my personal view in the discussion). Until we broke it out into it's own individual section with it's own rules,  as we have for rendered content now.

" You can say the previous rules were more strict and people just weren't abiding by them, and thus you weren't enforcing them, but those rules don't make sense in this application to begin with. Again, as I mentioned before, there seems to be some level of bias coming through all of this


Inevitably the people that operate a site need to decide what content is allowed on it. Sometimes those decisions are based on legality (such as our stance on humans) and sometimes it's driven by what we want to see or not see (such as with Photography). We're not a democracy. The only site I'm aware of that ever tried that pretty much voted itself out of existence pretty quickly.
WhiteWhiskey
4 months, 3 weeks ago
" Inevitably the people that operate a site need to decide what content is allowed on it. Sometimes those decisions are based on legality (such as our stance on humans) and sometimes it's driven by what we want to see or not see (such as with Photography). We're not a democracy. The only site I'm aware of that ever tried that pretty much voted itself out of existence pretty quickly.


I suppose, if nothing else, that does confirm there is personal bias in the decision, but I do feel that's something that probably should be stated if only for clarity. If you don't want content on here, say it as such and if it comes down to a difference of opinion between mods (As you state it being on AI content), maybe be clear on that as well, but the fact is while you can't be completely democratic on this you also can't simply expect people not to call the bullplop on a choice like this when they see it.

Overall this is, to me, a terrible choice and the "Uniqueness" rule is overburdensome to the point you might as well have just cut 3d rendered content from the site as a whole.

And again, no, saying "The previous rules were stricter" doe not hold water in this argument if the rules were not being enforced properly and did not seem to be, in their wording, against 3d Rendered content.
Kadm
4 months, 3 weeks ago
" I suppose, if nothing else, that does confirm there is personal bias in the decision, but I do feel that's something that probably should be stated if only for clarity. If you don't want content on here, say it as such and if it comes down to a difference of opinion between mods (As you state it being on AI content), maybe be clear on that as well, but the fact is while you can't be completely democratic on this you also can't simply expect people not to call the bullplop on a choice like this when they see it.


I don't really know that our individual opinions are all that important, but I think it should be stressed that I see this more as a starting point than anything else. It's easier to loosen things up than it is to tighten things down when it comes to content, and from our point of view, that's what this is. Improving the language and adding allowances. People you follow may not fall into the content that was allowed, but some stuff is allowed that was not before.

I think in general most of the people you see being vocal about this are the ones you would expect. People impacted by the policy. They would have been impacted before, but they still are. But there are creators who have content that would not have been allowed, which now explicitly is.

" Overall this is, to me, a terrible choice and the "Uniqueness" rule is overburdensome to the point you might as well have just cut 3d rendered content from the site as a whole.


I think the people we did craft the changes and allowances around would probably be upset about that. We think we've got workable rules here.

" And again, no, saying "The previous rules were stricter" doe not hold water in this argument if the rules were not being enforced properly and did not seem to be, in their wording, against 3d Rendered content.


The wording definitely sucked before, but that's how we've effectively been policing the content since 2010. We've had people rise up and complain about the end of 3D rendered content on Inkbunny at least four times to my recollection. The difference now is that we've updated the policy to be clear to the end users as well, and that we're open to discussion of what should be allowed in the future as well.
WhiteWhiskey
4 months, 3 weeks ago
" I don't really know that our individual opinions are all that important, but I think it should be stressed that I see this more as a starting point than anything else. It's easier to loosen things up than it is to tighten things down when it comes to content, and from our point of view, that's what this is. Improving the language and adding allowances. People you follow may not fall into the content that was allowed, but some stuff is allowed that was not before.


No, you can't just say "Things are better now" when even you say the wording sucked before. That previous wording being applicable to 3D Rendering is bubkus. And loosening a noose doesn't help when you've already killed a part of the userbase, even if you consider it small.

" I think in general most of the people you see being vocal about this are the ones you would expect. People impacted by the policy. They would have been impacted before, but they still are. But there are creators who have content that would not have been allowed, which now explicitly is.


Of course the people who are directly effected by a bad decision are going to be the loudest, and their fans as well. Especially when the change is out of left field seemingly without even talking things out with users

" I think the people we did craft the changes and allowances around would probably be upset about that. We think we've got workable rules here.


These don't seem to be allowances around anyone save for maybe whatever chosen few you say you consulted with. Overall this just doesn't sit right

" The wording definitely sucked before, but that's how we've effectively been policing the content since 2010. We've had people rise up and complain about the end of 3D rendered content on Inkbunny at least four times to my recollection. The difference now is that we've updated the policy to be clear to the end users as well, and that we're open to discussion of what should be allowed in the future as well.


Except discussion usually precludes changes. This just seems like it's primed to drive out anyone who would want to discuss it before you actually discuss it. Again, this is terrible implementation and timing. And saying NOW that you will be open to discussion just makes it seem like you're setting the people actively effected by this to seem like the problem.
Kadm
4 months, 3 weeks ago
" No, you can't just say "Things are better now" when even you say the wording sucked before. That previous wording being applicable to 3D Rendering is bubkus. And loosening a noose doesn't help when you've already killed a part of the userbase, even if you consider it small.


Okay, I understand, you don't believe that the Screenshots section as written, should have applied to 3D renders. But the reality is that it did for fifteen years, and that's how it's moderated. We have not kept up on it, in terms of being timely, but that has been the policy, and that's how it's been applied. If we simply re-wrote the section to be exactly as policy was being applied historically, it would have effectively cut 3D works down to just models created directly by people. That was the intent when the site was made. You can dislike it, but that's what the policy was, and how it was applied.

" These don't seem to be allowances around anyone save for maybe whatever chosen few you say you consulted with. Overall this just doesn't sit right


People that take purchased or free to use models and customize them and then create works are now allowed to do so under the policy. That's a smaller subset of users than those that just grab KM models and throw them into things, but that's the stuff that we wanted to protect when we wrote the changes. Also people can use unmodified free to use or purchased models so long as they're used in conjunction with at least one model that they have made modification to. That's a significant allowance compared to how policy was applied before.

" Except discussion usually precludes changes. This just seems like it's primed to drive out anyone who would want to discuss it before you actually discuss it. Again, this is terrible implementation and timing. And saying NOW that you will be open to discussion just makes it seem like you're setting the people actively effected by this to seem like the problem.


Some of the points that people have raised here have already been brought up for discussion, though honestly most of the discourse here isn't really about how to make things work but rather just people complaining. I don't think of any of the creators as a problem, but we do draw lines about what is allowed and not allowed on Inkbunny. We had a line. It was not clear. We took the line, defined it better, and then moved it back a ways to allow for more content. People can talk with us about what more they want. But just because they existed here, does not mean they were allowed. It means we had not gotten around to moderating them. There are no 'squatters rights' on websites. Just because something persists for a long time doesn't mean it's acceptable.
WhiteWhiskey
4 months, 3 weeks ago
" Okay, I understand, you don't believe that the Screenshots section as written, should have applied to 3D renders. But the reality is that it did for fifteen years, and that's how it's moderated. We have not kept up on it, in terms of being timely, but that has been the policy, and that's how it's been applied.


Except it didn't, and that's now how it was. Even you said it wasn't properly enforced, thus that isn't how it was moderated. And-

" If we simply re-wrote the section to be exactly as policy was being applied historically, it would have effectively cut 3D works down to just models created directly by people. That was the intent when the site was made. You can dislike it, but that's what the policy was, and how it was applied.


That is what you have done. And it's a terrible decision

" People that take purchased or free to use models and customize them and then create works are now allowed to do so under the policy. That's a smaller subset of users than those that just grab KM models and throw them into things, but that's the stuff that we wanted to protect when we wrote the changes. Also people can use unmodified free to use or purchased models so long as they're used in conjunction with at least one model that they have made modification to. That's a significant allowance compared to how policy was applied before.


Except they aren't, seemingly. You say you can't discuss such things in public but a number of creators who have done so have had their content taken down.

AND AGAIN, even you say it wasn't applied before because it couldn't be properly

" Some of the points that people have raised here have already been brought up for discussion, though honestly most of the discourse here isn't really about how to make things work but rather just people complaining. I don't think of any of the creators as a problem, but we do draw lines about what is allowed and not allowed on Inkbunny. We had a line. It was not clear. We took the line, defined it better, and then moved it back a ways to allow for more content. People can talk with us about what more they want. But just because they existed here, does not mean they were allowed. It means we had not gotten around to moderating them. There are no 'squatters rights' on websites. Just because something persists for a long time doesn't mean it's acceptable.


Of course there is complaining, you dumped this on a lot of folks without discussion, you act like this is some gift compared to previous rules despite admitting those rules were foggy, ill applied and didn't make sense by your own opinion compared to the other controversial content on the site, you nuked a lot of galleries which has people leaving THEN say things can be discussed on how to walk it back.

This has been, once again, absolutely terrible communication, implementation and construction overall on the part of the mods, I don't see how you can be surprised people are going to complain
Kadm
4 months, 3 weeks ago
"
Except it didn't, and that's now how it was. Even you said it wasn't properly enforced, thus that isn't how it was moderated. And-


It was intermittently enforced. It was not inconsistently enforced, which I would see as a bigger problem. We have lacked the staff to keep up with enforcement of the policy. That doesn't mean we just allow the stuff we can't keep up with. That means we add more staff so that we can enforce at the level we feel we need. We have that now.

" That is what you have done. And it's a terrible decision


You ignored an entire paragraph where I explain some of the types of content that we allowed.

" Except they aren't, seemingly. You say you can't discuss such things in public but a number of creators who have done so have had their content taken down.

AND AGAIN, even you say it wasn't applied before because it couldn't be properly


It was not being applied timely before because we did not have enough staff to apply it, not because of any deficiency in the policy. We just didn't have enough people to keep up with enforcement. When we caught up (in April), and 3D users started seeing enforcement, we paused it again to rework the rules so that they were more clear, and with the allowances described above. It was pretty easy to apply the old policy. If you didn't make the model, it wasn't acceptable.

WhiteWhiskey
4 months, 3 weeks ago
" It was not being applied timely before because we did not have enough staff to apply it, not because of any deficiency in the policy. We just didn't have enough people to keep up with enforcement. When we caught up (in April), and 3D users started seeing enforcement, we paused it again to rework the rules so that they were more clear, and with the allowances described above. It was pretty easy to apply the old policy. If you didn't make the model, it wasn't acceptable.


Unless I am missing something, and I am and have been looking at the previous versions of the rules, this is not true. The previous rules did not have anything for 3D rendering. As discussed, it was simply (And, again, IMO, wrongly) applying the rules for screenshots.

By those rules, it wouldn't matter if they made the model or not, it was not allowed. Hell, by those rules, it wouldn't allow anything that wasn't hand drawn and scanned and even then it's iffy. Applying that beyond anything that people would just conventionally describe as screenshots is utter bullplop.

And at this juncture, pointing to that as a case of either "The rules used to be a lot harsher" or "We're just clarifying things" seems either extremely disingenuous or utterly dishonest because I can't see how most anyone coming to this site and checking the ACP would consider that as applying to images made in SFM or Blender, especially as any sort of GenAI is allowed.

This doesn't strike a lot of folks as reworking foggy rules to make them clear, it would seem a lot more like making a whole new rule and claiming something thinly related is an old rule you are clarifying. I'm not saying that's the case, simply that it is what it all seems to be and you can't act surprised when a lot of your feedback is complaints when the old rules were so bad as to not seem applicable to the content you claim it is intended for
Kadm
4 months, 3 weeks ago
" Unless I am missing something, and I am and have been looking at the previous versions of the rules, this is not true. The previous rules did not have anything for 3D rendering. As discussed, it was simply (And, again, IMO, wrongly) applying the rules for screenshots.


The policy before was:

" Screenshots

No screenshots from games or other software unless they show your own artwork or creations. Your creations in the screenshot must be original and not just modifications of standard avatars, models, templates, etc that come with the software or that you purchased from other creators.

No frames or segments (or portions of those) from movies, animations, TV shows, etc that you don't own copyright to.


And when we wrote it, it was intended to prevent people from posting random GMOD and SL screenshots. We didn't (and still don't) want that. When SFM came along, we decided that SFM fell into the same area (other software) as GMOD, and we have been enforcing just like that ever since. Renders fell under screenshots. It was not clear policy to the users, but it's been clear to the staff, and we've enforced it as such since.

" By those rules, it wouldn't matter if they made the model or not, it was not allowed. Hell, by those rules, it wouldn't allow anything that wasn't hand drawn and scanned and even then it's iffy. Applying that beyond anything that people would just conventionally describe as screenshots is utter bullplop.


By the old rules you could take screenshots of avatars that you created. Those were valid submissions.

I understand that you think they should not have applied, but the reality is that they did apply. That was how they were applied. And now the wording should be much more in line with how things are enforced.
WhiteWhiskey
4 months, 3 weeks ago
" It was not clear policy to the users, but it's been clear to the staff, and we've enforced it as such since.


And this is your biggest issue in this whole mess. You're presenting an old rule as if it was just some misunderstanding. To any of us who saw the ACP previously, this seems more like you are retroactively applying a rule while you apply a new one and are acting like you are making things easier. You aren't.

Again, this is terrible implementation and terrible communication, you can't act surprised that this is causing issues
GreenReaper
4 months, 3 weeks ago
" A big change like this should really end up in the site notifications along with stuff like replies
We generally announce policy changes in an IB journal like this for exactly that reason; but you do have to be watching Inkbunny.

In the past we posted more often here, but many lower-level announcements ended up on Twitter (where there is also a mention of this journal).

Email providers - and some governments - don't like it if there is an email that you have to opt out of, so we had to make site news opt-in. The other obvious thing is a header but we've been trying to keep that for technical matters and the very-occasional donation drives rather than as a replacement for site news.
WhiteWhiskey
4 months, 3 weeks ago
You can't really rely on Twitter at the best of times, let alone after it's spent a while hemorrhaging followers of the sort that would be on this site.

" The other obvious thing is a header but we've been trying to keep that for technical matters and the very-occasional donation drives rather than as a replacement for site news.


If you're making a big change to the site, it's really something you need to make sure folks are seeing.

Again, even if you think these rules are fair (WHich I don't) the implementation seems really, really poor
Bachri
4 months, 3 weeks ago
They have had chat with us. And in the face of overwhelming backlash, they proceeded anyway.
https://inkbunny.net/j/556551-LITTLEFisky--urgent-inkbu...
KammyKay
4 months, 3 weeks ago
" We aren't giving the same scrutiny to AI Generators because it would be impossible for them to do, so we're just going to allow them


Kadm’s response indicates this is exactly what IB is saying.
KammyKay
4 months, 3 weeks ago
" The thing is, for most topics, it's not that helpful because the output is in most cases not derived in any meaningful way from one work or artist, but 'hints' from the way tens or hundreds of thousands of 2D works are rendered, combined to determine "this is how you see X in a cloud [of Gaussian noise]".

So it's not stealing when it's stealing—sorry, hinting—from multiple artists?
GreenReaper
4 months, 3 weeks ago
Well, let's look at this classic example, which as the creator (a long time ago) I have the right to use. Character aside, if you know the work they're from, then elements of the style could be seen as drawing from a certain artist, at a certain time. It's distinct from an outright copy; but whether you consider it theft or not, the influence is there.

To the best of my knowledge, you generally won't get that kind of behaviour with a modern AI model unless you specifically go looking for it in some way - or the platform you are using has (is one reason most such platforms aren't suitable for work posted to IB). Indeed, the generic nature of such content is frequently pointed out by its detractors

Most people who hold themselves out as artists, even here, will likewise be influenced by a far wider selection of content than my teenage self. I'm not sure to what level strict parallels can be drawn, but I'd hesitate to say they are "copying" if they look at, say, five or ten drawings of Sonic and then try their own.

At the same time, they're clearly getting something from such references and without them or an equivalently-detailed text description they wouldn't be able to create a useful image from "Sonic". They probably wouldn't be able to use the text description unless they had seen [images relating to] hedgehogs and cartoon characters.

To be clear, I don't think AI models work the same way to encode such information as human brains; nor do they produce output the same way. But they are both taking input from a wide variety of sources and creating output as a result of having seen it previously. To the extent that this is true, there is a point at which the level of imitation from any one source is de minimis, and you are left with something more like trade/service mark concerns (or "look and feel"), as well as unfair competition from a fiscal respect, which are where our policies are targeted.
KammyKay
4 months, 3 weeks ago
Yes, and those artists are creating art on their own time, by their own merits, and they inevitably create a style that is uniquely their own as they are influenced by emotions and life experiences outside the influence of the artists who inspired them.

AI, like freely downloaded 3D models, involves absolutely none of that. Anyone can just create a LoRA from, say, Khaimera's art, and then call it their own "art." It involves no skill, no practice, and it yields nothing of artistic value. Instead it yields the same thing that you were worried about with 3D.



GreenReaper
4 months, 3 weeks ago
If that is actually what has been done then it might be counter to "nor train models and/or use artist-focused LoRAs to obtain a similar effect [as using artist or character names]" and if so it might be removable; I imagine you have already filed a ticket on it that case.
KammyKay
4 months, 3 weeks ago
I have not reported it due to the lack of definitive “proof” i.e. Khaimera’s name not appearing on the LoRA name itself, though by visual inspection, it’s pretty obvious. I reported trickytherabbit last year for doing the same thing, and the response I got was something to the effect of “well, there’s no proof.”  Nothing happened with that user until several months later when I caught them including artist names in their prompts.
missilver
4 months, 3 weeks ago
Its not stealing when you are making statistics out of hundreds of pictures of where an apple stem is.

The issue with the AI theft argument is that not only AI training doesnt actually use the pictures in any way that would be considered theft but furthermore the thing that AI replicates is style which is the one thing no one can claim ownership of.

If i get an AI and train it on your art then the only case you could actually claim theft is if i would start to replicate your OC on 1 to 1 precision and even then you would need to declare what loss have you suffered from this theft for it to be even considered worth putting on court documents.

The only AI's that actually ever failed and got into court are language models and music models because the first uses exact literature rules aka they printed out the exact lines of copyright work and the latter failed on exact music rule aka they sounded off the exact same notes of copyright music.
AI art generators are unable to create exact art because they work on different generative technology. Even if you feed in 2000 of the same picture for the AI to learn it will still fail from time to time and generate something that wasnt in the pictures and these models work on hundreds of different pictures.
KammyKay
4 months, 3 weeks ago
" Its not stealing when you are making statistics out of hundreds of pictures of where an apple stem is.

Sure. It's not art either.
missilver
4 months, 3 weeks ago
-Points at the erased kooning drawing and the fountain by Duchamp

Art is subjective, if people can believe that a piece of empty and dirtied paper and an urinal has artistic value then everything has. Unless you want to play gatekeeping in a world that already declared that erotica isnt art therefore no one here who draws that has any right to complain about art being stolen as they arent producing art.
Pakari
4 months, 3 weeks ago
My issue isn't that I don't want to see it. My issue is the clear double standard.
You reversed your restriction on AI content because it "drove away members".
You placed far too many restrictions on 3D content and now it's driving away members.

It would've been better if you'd reached out to the community at least a month beforehand so that:
1. You could get proper feedback on how to handle the issue without driving the majority away.
2. Members who post primarily 3D content could back-up their posts so they could upload them elsewhere.
Instead, you just placed the restrictions without prior warning, resulting in:
1. A lot of negative feedback and backlash.
2. Members leaving because all their work is suddenly gone.

This wasn't properly thought through. It was a hasty decision that is doing far more harm than good. It would've been better to actually discuss the main issue with the community at large in order to come to a decision that either benefits everyone or at the very least is a fair compromise.
WhiteWhiskey
4 months, 3 weeks ago
This is overall a good way to put it. It's sudden, seems poorly thought out, unfair compared to AI Generators and made without consulting the site users
Kadm
4 months, 3 weeks ago
" You reversed your restriction on AI content because it "drove away members".


We have never done this.

" This wasn't properly thought through. It was a hasty decision that is doing far more harm than good.


We've been discussing this for almost half a year. We simply accept that some portion of the 3D works that were posted would not be acceptable, and some users would take issue with it. Those users were already in violation of the policy that we were enforcing before.
Pakari
4 months, 3 weeks ago
"Some portion of 3D works would not be acceptable" So you just made sure none but a VERY SPECIFIC part would be allowed. People aren't allowed to post 3D artwork unless they either specifically made or commissioned every model used (and have to somehow prove it because I doubt you'll just believe them if they said they made the models), but AI-content uploaders just have to share what prompts they used without having to worry about what was taken to make said AI image. While one takes effort and gets extreme restrictions, the other is straight-up laziness and merely gets a slap on the wrist.

You've been discussing it for almost half a year, but was it with the wider community, or only with the people maintaining the site itself? This is sounding deliberately vague. If you only talked among moderators, then the community itself is not included and the decision was not made fairly.

Did any of the 3D content uploaders receive any warning beforehand regarding their content? Were they given enough time to back-up their content? Don't give me an overly long response that doesn't actually answer, just a simple "yes, they were warned and given time to prepare" or "no, we did not give prior warning before removing their content"
Kadm
4 months, 3 weeks ago
" "Some portion of 3D works would not be acceptable" So you just made sure none but a VERY SPECIFIC part would be allowed. People aren't allowed to post 3D artwork unless they either specifically made or commissioned every model used (and have to somehow prove it because I doubt you'll just believe them if they said they made the models), but AI-content uploaders just have to share what prompts they used without having to worry about what was taken to make said AI image. While one takes effort and gets extreme restrictions, the other is straight-up laziness and merely gets a slap on the wrist.


I think it's a matter of perspective. The AI users on the site certainly think that our restrictions and requirements on them are burdensome, and we get no end to complaints and we're constantly removing users that cannot or do not comply.

" You've been discussing it for almost half a year, but was it with the wider community, or only with the people maintaining the site itself? This is sounding deliberately vague. If you only talked among moderators, then the community itself is not included and the decision was not made fairly.


We had discussion when this arose (again) as an issue earlier this year in a number of public journals, and we took feedback from those at the time. Some staff members also had discussion with individual members of the community posting 3D works. The majority of our policy comes from internal discussion.

" Did any of the 3D content uploaders receive any warning beforehand regarding their content? Were they given enough time to back-up their content? Don't give me an overly long response that doesn't actually answer, just a simple "yes, they were warned and given time to prepare" or "no, we did not give prior warning before removing their content"


Generally speaking submissions are locked as hidden, not deleted. The submitter can still access the submission and download it again, but Inkbunny is not a backup of your data. You are responsible for ensuring you retain a copy. When we lock them, we notify the users of what they need to do to correct the submission to allow it to be unlocked. Otherwise they can delete it when they want if they don't want to correct it.
GreenReaper
4 months, 3 weeks ago
While IB's terms explicitly state that it is not intended as a backup service and does not guarantee the retention of work... taking a look at some of the accounts, most if not all work impacted is being hidden, not deleted (which makes sense because the initial requirement is attribution); so such members can, indeed, copy their work and take it elsewhere.

If it had been deleted and someone came to us with that issue within 90 days then we could probably help them out. If it's more that you want a backup of someone else's work, you'll need to talk to them.

Member retention was not the focus when we published our AI policy, otherwise we might have banned it outright rather than restrict it (note: not allow, it was allowed by default, as if nothing else generated work has its own copyright here in the UK; perhaps "continue to permit some" would have been better wording). As here, we were trying to do what we thought was the right thing, based in part on our rather laissez-faire approach to content, but also the desire to tame the most obnoxious aspects, such as making money off of it. Something you can still do with 3D, as long as it otherwise complies with the policy

As for double standards, you might be surprised to learn that many AI users have pointed to 3D rendering on IB as an obvious issue, being focused on generating potentially-similar images from generally uncredited models of often dubious provenance, and asked why their work was being subjected to various demands when 3D was not.

The answer, of course, is that we meant to all along but hadn't got the policy down clearly enough to enforce it. In both cases now there is a lot of work that can't be posted on IB because of the way it was created (e.g. using only widely-available models for 3D, not now "every model"), and some which won't be as the requirements are [seen as] too onerous.
WhiteWhiskey
4 months, 3 weeks ago
" Member retention was not the focus when we published our AI policy, otherwise we might have banned it outright rather than restrict it (note: not allow, it was allowed by default, as if nothing else generated work has its own copyright here in the UK; perhaps "continue to permit some" would have been better wording). As here, we were trying to do what we thought was the right thing, based in part on our rather laissez-faire approach to content, but also the desire to tame the most obnoxious aspects, such as making money off of it. Something you can still do with 3D, as long as it otherwise complies with the policy


Just gonna point out, that doesn't really match your point. Saying member retention was not a focus when the alternative option would have been the one that probably would have lost more members

And as I mentioned in my other replies, this doesn't really "tame the most obnoxious aspects" of 3d content, it's a much harder cut against large swathes of it due to the Uniqueness part of the rule. It essentially means unless you make the model yourself, there can be no fandom based 3d content here anymore.
GreenReaper
4 months, 3 weeks ago
I don't know about that - I'm pretty sure there are more anti-AI out there in furry (or at least Inkbunny) than pro-AI. We didn't satisfy either, in fact, because many of the latter found the ideas of any restrictions offensive (like this guy).

And yes, but what I'm getting is that from an artistic perspective neither the characters nor their models are original, just their arrangement, lighting, etc. If you did the same thing with, say, mass-market MLP models and took photos it also wouldn't fly here.

We are saying such 3D fan-work must contain some unique element, whether it be focusing on an original character using a modified 3D model (so the content is now about more than canon characters), or an 3D model (which doesn't need to be of a character - consider something like Knuckles' egg? Tails' new plane?).

Otherwise you tend to get the issue associated with but not unique to SFM: a bunch of the same characters rendered the same way doing essentially the same things [usually to each other]. We... don't really want to be hosting that, even if it's popular.
WhiteWhiskey
4 months, 3 weeks ago
Then I fail to see how these rules are enforced but AI Generated Content is allowed at all, as none of it is "Original" to the person posting it. The argument here just seems to be if it's not something the renderer made themselves, it's not allowed, but by it's use, nothing that is AI generated is made by the person posting it, it's all just data trained off of others work.

It just doesn't make sense
GreenReaper
4 months, 3 weeks ago
It's more that AI doesn't tend to result in "the same characters rendered the same way" in a literal sense. It is famously quite hard to generate precisely the same character twice in a row - so you won't get the same output in the way that you can with a 3D model (especially a 3D model designed to match an original source, rendered by the same engine as other artists are using). Just similar - like regular 2D fan art.

(AI also has restrictions on monetisation and proprietary tools that 3D rendering lacks. To an extent you could view the current situation as "either you create/commission an original 3D model or draw your own 2D representation or you can't monetize it and have to attribute it", although I'm not sure that was ever a conscious intention, and obviously not all 3D artists have a Patreon or SubscribeStar going.)
WhiteWhiskey
4 months, 3 weeks ago
That still doesn't make any sense, this just seems more like you're trying to justify AI generated images being allowed when, by the rules applied for 3d rendering, now or previously, it shouldn't.

I just fail to see how typing in prompts and posting the results is any different at all from posing models and posting the results. This whole thing just seems extremely biased
KammyKay
4 months, 3 weeks ago
" Member retention was not the focus when we published our AI policy


Really?

https://inkbunny.net/j/548868-ProtosCookie-the-case-for...
" AI being against the wishes of many people is one of the reasons we have the restrictions in the first place. "People leaving en-mass because they feel their work is used unfairly and the site owners don't care" is a risk, too. We've tried to find a middle ground we can tolerate, but like most compromises it won't satisfy everyone.
GreenReaper
4 months, 3 weeks ago
Yep, really. It was a consideration - mostly on timing, not doing anything would probably not have been viable for much longer - but not the focus. If it had been the focus we would likely have banned it all, and as such it's not a surprise that FA did just that, as it has done with various other things that we allow in part.

I think pretty much everyone on staff agreed that there was some AI content that was unsuitable, but it took time to get to exactly what subset of work that was and the reasons we could agree on for it. This then informed the information required from submitters, as in this case.
KammyKay
4 months, 3 weeks ago
So then what was the focus?
GreenReaper
4 months, 3 weeks ago
Paraphrased from the announcement and policy: to reduce the impact that some AI content had on existing creators and the site, and discourage the use of proprietary tools or services, while continuing to allow Inkbunny members to share and enjoy AI experiments and knowledge, and benefit from assistance with tedious tasks.

The "reduction of impact on creators" bin had things like potential loss of earnings and impersonation, while "site impact" includes things like the size of the user base, but more importantly controlling the volume of files/submissions and getting a good mix in Popular (e.g. "use a multi-file submission for work from the same prompt").

None of these individual goals were maximised (perhaps the closest was "impersonation", followed by monetization on IB); the idea is usually to get the most benefit with the least restriction. The unspoken goal is that in an ideal world with unlimited resources we might allow everything, i.e. we start from a position of permissiveness.
KammyKay
4 months, 3 weeks ago
And at what point do AI images go from being “experiments” to repetitive, unoriginal spam—exactly the same problem you’re trying to avoid with the 3D policy?
GreenReaper
4 months, 3 weeks ago
Not sure... but if they do then at least we have a keyword to exclude them! And see above for the argument about "similar" vs. "precisely the same".

Aren't you working on your own site, anyway? You can try a different policy and see if it works out any better for you.
TwinTails3D
4 months, 3 weeks ago
Why not just require 3D artists to tag what software they use, and/or use a generalized "3D Render" tag so that there is a mandatory keyword to exclude those as well, if that's your solution if AI becomes oversaturated, which some are arguing it already is?

Hell, in addition, why not require 3D Artists to tag the modeler/resource they got their models from as well? Then there's even more control if people don't want to see the KabalMystic models.
KammyKay
4 months, 3 weeks ago
Sure but if you have all the anti-AI people blocking the tag, then that leaves it up to the pro-AI people to report violations of the policies. We saw how that turned out.

I am making my own site. Perhaps I’ll open discussion about 3D models to the would-be impacted users before settling on any policy. That would be a first.
coolperez8
4 months, 3 weeks ago
Will this affect my SFM animations?
Arkham
4 months, 3 weeks ago
Judging by their thumbnails, yes.
coolperez8
4 months, 3 weeks ago
That's a shame. :(
Arikado
4 months, 3 weeks ago
Kadm
Kadm

" We made it site news. It sends everyone an email, and it's listed on the front page. I think that's relatively visible?

tbh I didn't know until I saw journals of artists grieving about loosing their galleries and announcing that they give up and leave for other sites.
This note or journal went under with the last 30 or so journal entries.
I don't know how common it is for users to visit the front page and scroll down for site news. My standard link to visit IB goes straight to New Submissions.
The email likely went under with many nvm I had the box for site news unchecked and the box for emails for each PM checked. That one's on me.
For the future you could make a general PM to all users with a disabled reply section. And/or an announcement on top, like with those server downtime or DDOS attack notifications.
WhiteWhiskey
4 months, 3 weeks ago
I'm glad I'm not the only one in that boat
Arikado
4 months, 3 weeks ago
Hold the phone!
I'm no expert of rigging, models, animations or AI, but there are AI softwares that allow you to create models and even animations.
So by your rules, I could theoretically create a new model with AI, then export the list of used prompts.
Now I have a model made specifically for me, which also is unique.
When I post a render or an animation, I only have to link to the software and prompt list for the model I used as there are no other creators involved.
GreenReaper
4 months, 3 weeks ago
Sounds legit; give it a go and see how it works out! (There are a few more technical details required, and of course though you aren't posting the model, but a derivative of it, if we are talking using the AI rules the generator of the 3D model - software and its model - also needs to be non-proprietary.)
ChaosSepher
4 months, 3 weeks ago
...I *really* don't think "legit" should be the takeaway here....
GreenReaper
4 months, 3 weeks ago
No? They're suggesting something innovative at least, and personally I'm interested to see how it works out. Perhaps we'll get something worthwhile out of it, like that... unique character I saw with a giant uniboob and hands groping it with no arms attached that some deranged AI thought up because it knew the first two went together. 😸
Arikado
4 months, 3 weeks ago
May I link you an animated AI clip to exhentai?
It's 2D but still looking way better than you expect

Edit: There are also pseudo 3D animations and realistic ones that are above 3D
GreenReaper
4 months, 3 weeks ago
Sure, but probably best to take it to PM at this point as this is on a different topic in two respects (AI and video).
Arikado
4 months, 3 weeks ago
Since I've read a lot of your posts, I know that you don't do sarcasm, so I assume you agree with me.
I'm glad I F5'd before posting, becaus all it said was "Sounds legit; give it a go and see how it works out!"

I say that because in the past, people have read your replies like you'd use a negative or mocking tone. Mainly because they are already frustrated about the loss of years of their creations and it's difficult to calm down. In text you don't hear calm and objective intentions, but conversely, one sure can use capslock to show anger without problem.

That being said, this has potential to increase the ammount of AI content in terms of storage.
There are barely any rules about animations or videos in your ACP anyway.
AI videos are getting scarily good (and hot) compared to just two years ago. People clip together shorts to make longer videos.
This can quickly happen to animations as well.

Further, this gets a lot more entangled with other AI rules.
To stay on the same example: If I use this AI generated model and handmake an animation where the main focal point is the animation and sound design, not the model, does this count as "mostly AI" and can't monetize it here on IB?
Or to ask the opposite: Can I offer handmade animations and videos on IB while using AI body models? (granted the customer knows it's AI and the costomer pays just for the animation)
GreenReaper
4 months, 3 weeks ago
The issue with any use of AI is that there's an element of "fruit of the poisonous tree" adhering to it. Inkbunny is a very visual site, so I think it would be hard to say that the resulting work did not derive significantly from the model, which was itself derived entirely from AI; thus no monetization. That's just my initial thought, though, and of course it might be quite hard to prove, which does play into any realistic policy.

We also still effectively discount posing, lighting and animation with the new policy. The focus remains on the models and associated textures as the determinant of originality; the requirement has just been significantly lowered to "at least one" (as well as attribution).

(Videos, including animations, get all the rules applied from still images. They tend to be relatively efficient; at, say, 8Mbps a minute-long animation might use ~50-60MB which can potentially beat the equivalent story in image submissions, depending on detail.)
Arikado
4 months, 3 weeks ago
Then to monetize an animation with partial AI, I need to offer at least one original non-AI main model like the character at the vending machine, but could make every other background model that is not the focal point AI, like bushes, clothing, furniture, secondary character models, possibly the vending machine too, disembodied hands and effects.
GreenReaper
4 months, 3 weeks ago
I don't think that follows, because I would interpret that result as being "mostly or fully generated by AI", just rendered via a different technology as well. The restrictions would combine rather than become eliminated through the use of rendering as an output stage. Again, just my initial stab at it.
Arikado
4 months, 3 weeks ago
I think most people are frustrated about
" officially allow more 3D rendered content

" Providing credit also furthers the creative ecosystem.

Maybe it will change over time as creators adjust, but as for now the opposite is true.
Whole galleries are being hidden and so are any attributions if they have been listed but not sufficiently.
The exra work of listing every model and asset makes it more unattractive to even start a project.
I don't know what the rules said before, so I don't know how more content is now allowed.

And lastly: What if the original model creator gave consent but deceased, or the websites got taken down and there is no possibility to link to them?

GreenReaper
4 months, 3 weeks ago
We literally put the old rule in this journal, and how it was interpreted (i.e. technically not actually allowing anything rendered unless you modelled it all yourself). I suggest reading it from the top (or at least from "Background" onwards). The fact that other work exist was a matter of lack of enforcement, although clearly we agree that some of them should have been allowed since they are allowed by the new policy.

For the case proposed: presumably there is still some evidence of this, such as an email that could be forwarded, or a web archive page mentioning their consent (note that a link to the actual content is not technically required as attribution, just preferred). Otherwise I don't see how this is different to any other case of posting content "with permission" -- it would probably be taken at face value but if challenged it would have to be substantiated.
WhiteWhiskey
4 months, 3 weeks ago
Here's the problem, as I stated in another reply.

Nobody coming to this site would see a rule on Screenshots, even with that wording, and assume that is the rule for 3d rendered images. People aren't gonna see that and assume it's anything other than, you know, screenshots. By that ruling, it wouldn't allow AI generated images or anything drawn in a program like SAI, Krita or GIMP.

Claiming that as being a previous rule you are lightening up on is going to ring hollow with a lot of folks because it simply looks like you are making a whole new rule to apply to things, saying something unrelated is the old rule, and punishing folks for not immediately adhering to it.

It's overall extremely poor communication and implementation
GreenReaper
4 months, 3 weeks ago
Let's say you were in this situation, where you never really intended to host a particular type of content but, for whatever reasons, it fell through the cracks and hadn't been addressed comprehensively in the last fifteen years. What would you do if your goal is to implement the policy that was intended all along, or at least some variant of it that achieves most of the original intent while opening up some gaps for work which had led to hesitation over a full implementation in the past?

Yes, it is our fault things got into this situation, as freely admitted in the original post. Nobody "grasped the nettle"; well, we're trying to, and it will be painful, but it's not clear how else we are going to get to the desired end point besides a) publishing the revised policy and b) implementing it - so we did a), and are now doing b).

We could have had a gap between a) and b), but that would imply that the policy is more up for debate than it is... and many would still not have heard about it until they got a staff PM email when we got around to their gallery. Instead, we specified reduced but non-zero requirements for pre-existing work to make initial compliance easier.

None of the associated staff actions are intended as punishment; to me it's closer to a form of technical debt (these rules aside, a meaningful contribution should have been credited). The members impacted are not to my knowledge restricted from posting new, compliant works before addressing older ones.
WhiteWhiskey
4 months, 3 weeks ago
The issue wasn't just slipping through cracks and not being address comprehensively, to anyone looking at the ACP it was simply unaddressed at all and falling under other rules because trying to say it's Screenshots doesn't make any sense at all.

Another issue is, again as I stated elsewhere, the new rules simply cut out an entire section of the work done here as the Uniqueness requirement seems overly burdensome to the point any sort of fandom use of 3D rendering is removed from the site. You can say they are fine to post compliant stuff but you are ignoring the fact that part of the rule completely makes anything they do non-compliant simply by dint of just not having original characters.

And again, I realize you maybe don't want to draw the comparisons, but it's going to happen and everything about this policy and the site's AI one just don't mesh well and shows a much more forgiving lean towards AI Generated content to the point that the justifications made for this new rule make it seem like AI Generated content have a special cut out.

I'm sorry but this still comes across as biased bubkus all the same and just doesn't sit well
Arikado
4 months, 3 weeks ago
Ah, I'm sorry. I was looking for am old version of Rendering rules, but now I see that prior to this there was no topic in the ACP regarding Rendering at all, just for Screenshots.

Thumbnails must follow these rules as well, right?
So if one creates a new animation, one can just post a thumbnail that shows only a selection of models that is easier to list as preview and then link to an external site with the main video. Kind of like with human content.
Bachri
4 months, 1 week ago
" GreenReaper wrote:
We literally put the old rule in this journal, and how it was interpreted (i.e. technically not actually allowing anything rendered unless you modelled it all yourself).


https://inkbunny.net/j/580509#commentid_2885112
" There was nothing at all before. There were no restrictions on 3D renders in the ACP prior to Nov. 24. Here's the archived ACP and a correct interpretation for reference- be sure to "ctrl+f" the terms '3D' and 'render' in the ACP and note that both terms have zero hits:
https://wiki.inkbunny.net/w/index.php?title=ACP&old...
https://inkbunny.net/j/580056#commentid_2884820


https://inkbunny.net/j/580509#commentid_2885130
" Segments from old ACP, re: "Screenshots:"

" No screenshots from games or other software unless they show your own artwork or creations.

" No screenshots from games or other software

" Your creations in the screenshot must be original and not just modifications of standard avatars, models, templates, etc that come with the software or that you purchased from other creators.

" Your creations in the screenshot must be original


"Screenshot" is the subject. "Screenshot" is the point of reference. Not "games or other software." Not "standard avatars, models, templates."

At no point is any medium outside of specifically screenshots mentioned, even in allusion. It doesn't matter what program it's from. It only matters whether or not it is a screenshot. And 3D renders are not. That is an objective fact.
IBWriting
4 months, 3 weeks ago
I'm sorry, but I fully disagree with the fact that you're taking down users' hard work. They spent hours making each render and animation, and you took it all away.

I strongly recommend that you look into this issue with 3D works on your site and please be respectful of others' work.
DragonPen
4 months, 3 weeks ago
Ok I must ask...why was
Tahlian
Tahlian
's gallery nuked? All of their models are clearly custom for (if not by) them.
Tahlian
4 months, 3 weeks ago
Because I didn't include any sources to the models and materials that I used. Rules that didn't exist until recently to be added in.
DragonPen
4 months, 3 weeks ago
Still doesn't feel right. I mean they're clearly unique to you and your friends.
Bachri
4 months, 3 weeks ago
Yes, but the staff don't give a shit. 3D art is all bad to them.
Kadm
4 months, 3 weeks ago
It should be noted that their gallery is not 'nuked'. Their submissions are locked, and can be restored as they fix them to meet requirements. We generally give users the opportunity to correct the issues with submissions and then restore them if they can.
Bachri
4 months, 3 weeks ago
If the submissions are locked, how is anybody supposed to fix them?

Rhetorical question; don't bother answering because the answer is "you can't." That's the catch 22 of this entire thing. You pretend to be transparent while nuking everything without warning, without remedy, without recourse, to let yourselves appear justified as you chop out an entire legitimate art medium because you all have some kind of fixational vendetta against this particular medium. And I doubt it's going to stop here.

Enjoy emptiness.
Kadm
4 months, 3 weeks ago
A locked submission can be edited. A locked submission can have the files replaced. The user can do anything but make it visible themselves again.
Bachri
4 months, 3 weeks ago
As someone who has had their gallery locked down in the past, thanks for the lie. The correct answer remains: "You can't."
Kadm
4 months, 3 weeks ago
I'll lock one of your hidden submissions as a demonstration. Please let me know what you're unable to edit.
Bachri
4 months, 3 weeks ago
Nah, I know you have plenty of different kinds of capability enablers and I don't know which one you're *actually* using. Your gaslighting tricks won't work here.

https://inkbunny.net/j/579753#commentid_2881665
Kadm
4 months, 3 weeks ago
Well you, or anyone else, let me know when they cannot edit their locked submissions to bring them into compliance. Not being able to is different from choosing not to. You are the only person I'm aware of claiming you cannot edit a locked submission, and you are providing no evidence that was the case. That's not how the code works, and it has not changed.
Tahlian
4 months, 3 weeks ago
Bringing this to the public eye instead of the dm's between me and the team.

" We are considering allowing model creators to contact us directly to validate a model, but due to the potential for abuse, we will not permit completely anonymous models. As for bias against model creators, our requirements are fairly straightforward. One could likely see the restriction against ripped assets being biased against those users that choose to use them, but they never would've been permitted regardless.


So if I were to have models made by someone who later on left the internet or isn't alive anymore prevents me from ever using this model again? That's a bit flawed.

Also as someone who only has been hit with the 3D model restriction once a long time ago for SFM art that was made way back in the day, these guidelines were never stated to me. I'm not saying that these weren't here when I joined in, but I would've preferred that whoever contacted me should've pointed this out instead of just deleting the images and tell me "SFM models are not allowed".

You haven't been very transparent with these rules changes and your way of communicating with the users in general is very hard to see. It's a small section on the front page that just says the title and 3 lines. These are also rarely done so nobody really bats an eye to these, a top banner like feature like Furaffinity would have been helpful.

In fact, back in the day the reasoning for these 3d art rules was stated to be the file size issues as it was sometimes being spammed. A simple fix would've been to limit your filesize uploads like other sites are doing. Turning a 8MB png into a 500KB jpg is possible but might be suffering from artifacts. The limitations you brought up back then was impossible to be done by the majority of 3D artists and you received backlash for this, dropping the reinforcement of these rules.

Several years later you are pushing the goalpost again with these rules, which again I understand, but having to go through my entire gallery to credit stuff is not something I'm looking forward too because there's a lot. And not everything is easily creditable as sources for these models might be gone.
I figured a grandfathering in of the older images would be a better solution to keep the images for archiving purposes since this place might have the only image of it.

But going back to the point what started this, you complained about the spam of 3D art and it taking up space and the little amount of transformed content, yet you are allowing AI pictures to be uploaded and spammed crazy with barely any changes to the images. I find this very conflicting. Not going to bring the complaint of AI images and such, but this paints a bad image in my mind that you guys have some biases going on.
XabinOtter
4 months, 3 weeks ago
" Tahlian wrote:

" We are considering allowing model creators to contact us directly to validate a model, but due to the potential for abuse, we will not permit completely anonymous models. As for bias against model creators, our requirements are fairly straightforward. One could likely see the restriction against ripped assets being biased against those users that choose to use them, but they never would've been permitted regardless.


So if I were to have models made by someone who later on left the internet or isn't alive anymore prevents me from ever using this model again? That's a bit flawed.


This is one of the big problems I'm having with these new guidelines; I have several 3D Sonic models I got custom-made through commission by an artist that has left the fandom and hasn't been on the grid ever since their last big public project crashed and burned YEARS ago; as such, I cannot adequately credit them by these rules for the models, and as such, I can't use them on here. And considering several other widely used asset sites like SFMLab, Source Workshop, and others are so volatile with how long they keep older assets up on the website, such a rule is practically untenable.

Simply put - and this is from a person who's dabbled in 3D work since the early days of Poser, Daz Studio, and pre-Blender programs like Anim8or - most 3D assets made available out there are made available with the explicit and understood consideration that they will be shared, used, and edited by the public for their own projects, within certain guidelines that such asset sites already put up (usually for non-commercial work, which most people on here only use them for). KabalMystic, for example, has gone on record on Deviantart that they wholeheartedly allow people to use and edit their models for their own works, SPECIFICALLY so that the community for it grows, and more characters that they can't be arsed to make, themselves (either due to lack of time or interest in the franchise the character comes from; it was originally a way for people to make their own Sonic KM models when they themselves got burned out with everyone commissioning them to make so many, themself). Sites like CGTrader, Renderotica, even Daz's own model store, has such rules in place, and it's very well universally understood by 3D artists who use them what they're using them for, and what the asset makers are allowing them to be used for.

2D artwork, and by extension AI artwork, doesn't have that kind of reusability; it's made specifically to be a full and complete product solely to be looked at and admired, not to be tampered with at all. That's why more level-headed people think headhacks of models are more acceptable as artwork than AI rendering; because of that unspoken but very clear creed for what the assets are meant to be used for. For instance, back when Doggie Kruger from Tokusou Sentai Dekaranger was all the rage in the fandom, I went to each and every artist I could find that had artwork I wanted to add to a homage screen saver slideshow, and gain their permission to use said pic in it, because I knew, as an artist, that the 2D work was not meant to be shared and reworked willy-nilly with other people. I ended up scrapping the job when it was clear that getting that many artists to grant their permission was impossible, and I didn't want to be accused of stealing their work for my own projects. That is why AI artwork is so frowned upon; it would be like going to the Louvre and taking all of their most famous paintings, tearing them apart, and collaging them together into something that vaguely resembles a "new" piece of artwork. 3D assets, on the other hand, are explicitly made with that kind of collaging and editing and reusing IN MIND, and there are certain unspoken rules in the 3D community that allow for it.
GreenReaper
4 months, 3 weeks ago
"
" XabinOtter wrote:
So if I were to have models made by someone who later on left the internet or isn't alive anymore prevents me from ever using this model again? That's a bit flawed.
This is one of the big problems I'm having with these new guidelines; I have several 3D Sonic models I got custom-made through commission by an artist that has left the fandom and hasn't been on the grid ever since their last big public project crashed and burned YEARS ago; as such, I cannot adequately credit them by these rules for the models, and as such, I can't use them on here. And considering several other widely used asset sites like SFMLab, Source Workshop, and others are so volatile with how long they keep older assets up on the website, such a rule is practically untenable.
I talked about this elsewhere as you were writing this, but to briefly address it here as well; the relevant section is:
" attributed to its author or source, ideally with a link, along with a brief description of any work done to customise it.
The goal is to identify the work and its author. The wording does not require a link; it requires attribution to its author or source. Do you know the name of the author, and can you summarise the changes you made? You can attribute it. A currently unavailable author is not "anonymous", at least no more than any other fan name is, and in many cases there is likely to be evidence somewhere that they existed even if the particular work is not available anymore.
XabinOtter
4 months, 3 weeks ago
I don't believe it, mainly because I've heard from other artists that you've hidden their work, even though they DO list the sources of their assets. And as for the excuse that "you can use Wayback Machine to get your sources", I've used that to try and dig into old websites before; there are limits to how far back they can go, and what they can dig up, so I don't buy that, either. As an example, Wolvalix has left the fandom, cut off all ties to the internet, and purged their own accounts of 3D artwork. All of my correspondence with them with the models I commissioned from them were from emails and personal DMs. I HAVE no links or any real way to prove that the models are from them. Thus they're considered "anonymous", by the standards of these rules, and thus cannot be used.

And again, 3D asset distribution sites like SFMLab ALREADY have contingencies for these; they're called licenses for use. They're linked and completely readable on their websites, and it usually follows the same rules "don't use them for commercial work, don't distribute or sell them in whole, in part, or modified, otherwise go ham". You do not NEED to list every single asset and where they come from, as a result, because of these licenses, because it's like an unspoken contract between the maker and the user. That isn't the case with 2D artwork, and it certainly isn't the case with AI "art", yet the latter you keep on cheerfully endorsing as "experimental" and "prone to growth". I'm sorry, but your arguments that 3D assets being used are "theft" unless you post every single source for them, when AI artwork is allowed on here without regulation, is stupid and biased. Your arguments that 3D artwork is "redundant spamming of the same characters with minimal posing and aftertouches", while allowing AI artwork - which is usually just generic posing of the same character over and over again - is stupid and biased. This is from someone who has experimented with both 3D and AI artwork. Your rules are too broad and far-reaching and abstract to be fair to 3D artists, and your hatred toward the medium while lovingly embracing AI slop makes me feel like you're in Big AI's pocket. It's sickening that we have to even fight over this, in our own fandom.
ZancudoFiend
4 months, 3 weeks ago
So instead of just picking out a few bad apples you just decided to rug sweep a whole field of 3d artist because of personal bias? Not really living up to the inkbunny philosophy of Acceptance and Dealing with it
Sexua
4 months, 3 weeks ago
also isn't this still exactly the case
" That is, you could not officially post a 3D rendered model unless the model itself was created by you; disregarding posing, lighting, textures, animation, etc


You don't consider any of those things as unique still so you can't post any of it.


GreenReaper
4 months, 3 weeks ago
No - you can post that, if attributed, and not ripped; but there has to be at least one model acting as a focus of the scene for which that isn't the case. So, for example, you could have widely-available Sonic and Tails but they're in a uniquely textured plane; or maybe the plane is the same but Sonic is replaced with Shona, your fursona hedgehog with a hip attitude and a distinctive 'scene' furstyle.
Sexua
4 months, 3 weeks ago
I don't know what you are trying to respond to in my reply

I can post what? for which what isn't the case?

I was talking about how Posing,lighting,texturing and Animation are all things that don't fall under uniqueness and still wouldn't have any affect at all on whether a post is allowed or not and that is still the case for all except texturing

(texturing works if you make it yourself  (or it is unique which is only really possible if you either pay someone or do it yourself) from your reply)

Basically:
Sonic and Tails in the plane But its night time :Not allowed not unique
Sonic and Tails in the plane They are doing hand stands :Not Allowed not unique
Sonic and Tails in the plane But it is a Fully animated Sequence of them flying : Not allowed not unique

These situations are still Not allowed here because the models aren't unique correct?
GreenReaper
4 months, 2 weeks ago
Yes, that's all correct assuming the plane they are in is also not unique to you, although we may be adding a carve-out for animations. My point was that you just need one focal model that is "unique" to meet the requirement. For example, you might, as you say, commission a Sexua plane model (which could be based in part on some other base, if attributed) and thereafter use it with any combination of attributed, non-ripped Sonic and Tails models. Previously that was not officially allowed and if the work had been reported it would have been removable.
DownThePipes
4 months, 3 weeks ago
This is complete horse shit either reverse this garbage or start banning AI too cause folks have to put a lot more fuckin work in to get good 3d than someone generating AI trash
RedAsTheFire
4 months, 3 weeks ago
Welp, Now it's only a matter of time before every form of art that doesn't follow the IB staff's increasingly shrinking list of approved content gets wiped from the site.

Mark my words, cub art is headed for the chopping block and soon, IB will just become FA 2.0.
Necromuncher
4 months, 3 weeks ago
i have a question regarding "kitbashing", which is the use of many small items to populate 3D backgrounds or to create unique new objects by putting together different parts.

if the characters and objects the characters interact with are made entirely by the artist from scratch, but there are
all kinds of small items in the background, like shrubs and trees, some furniture or decorative objects like vases or lamps
or stuff like that, will it be required to list every single artist as a source?

this would mean that each picture could contain several dozens of sources...
it would be extremely difficult to pinpoint every single artist :/
that's also the point of purchasing licenses from these artists via 3D shops, like CGTrader, Turbosquid or Blendermarket.
you buy their products, you get a license and are not required to credit these artists because you paid for them.

sorry if this question was already answered above, but it's a lot to catch up to and i couldn't find the word "kitbash" via the
ctrl+F search function.
Necromuncher
4 months, 3 weeks ago
so let's take the example provided above (sorry i don't know how to quote something correctly on inkbunny T_T)
quote:"For example, if your character was interacting with a vending machine in a forest filled with animals during a blizzard, the main character and vending machine would require attribution, if not created entirely by you; but the trees, animals or snow effect would only require attribution if posted from January 2026."

if the forest has trees from two different creators, bushes and shrubs from 3 different creators, each animal was made by a different creator (let's say 6) and the clothes of the character as well as the cup of coffee coming out of the vending machine were made by different creators, you already have 13 different sources. if these items were purchased years ago, it'll be hell to locate every single original creator...
GreenReaper
4 months, 2 weeks ago
It was previously required for all models with a meaningful impact on the output from January 2026.

It is now (as of today, and going forwards) only required for "focal models" - broadly speaking, the main characters and those objects they are directly interacting with. Of course it may be trivial for you to give further credit and if so that would be welcome.
BadRabbot
4 months, 3 weeks ago
I think you guys have totally screwed the pooch, here.

Near as I can tell, this half-assed policy change has accomplished nothing except to cause further confusion and chaos, and to destroy the galleries of multiple artists (and cause any number of others to consider leaving) whom no one was seriously complaining about the uploads of.

Here's what I think happened:  I think you guys started getting complaints from the AI "artists" (and I use the term loosely) about the requirement that they provide full details of the models used, prompts, creation process, etc. for every piece of slop they generated, claiming "It's not faaaaaaair!" that 3D CGI and animators weren't having to provide similar amounts of detail for their computer-generated art too.  And since the people running IB love that generative-AI slop, you decided to try and placate the slop-generaters by contriving excuses to make 3D modelers and animators provide ridiculous and, in many cases, impossible-to-comply-with levels of detail.

Very badly done, IB.  Very badly done indeed.  You need to rescind this half-baked policy immediately, restore all galleries, and then consult with the real artists on this site as to what should be done.  Because it's clear from reading the IB staff responses here that you have no actual understanding of how CG art is made, how model licensing actually works, or what your user base actually wants.
Necromuncher
4 months, 3 weeks ago
can i upvote this?
i can't say if the ai part is true or not, but from reading some of the IB replies here, i too got the impression that the IB staff has little to no knowledge about the processes behind 3D art...
BadRabbot
4 months, 3 weeks ago
Admittedly, I don't know it for a fact either, but it's a logical conjecture.  There's really no rational reason to be demanding that kind of information, otherwise -- especially not retroactively on every piece of 3D-animated or CGI art that's been uploaded months or years before the policy change.

I would also note that the policy change utterly fails to consider the common use case of 3D art uploaded by someone who is not the actual creator.  IB allows reuploading of "art created for you", not just "by" you -- which means people who commission (or are gifted) original art of their characters, or YCH'es, are free to upload them to their own galleries.  Well... how is the recipient of a piece of 3D art possibly supposed to know what assets or software was used by the artist to make it -- and why should they have to know?  Are we next going to start demanding that regular old 2D art follow that standard too, and the artist must provide detailed information about which paint program they use and provide proof that any custom brushes are entirely their own creation?

No.  This was a silly idea, it's completely unworkable, and should never have even been considered.  If there was a problem with some users spamming the "new uploads" page by uploading dozens of slightly-different camera angles of the same scene as individual submissions rather than as a single multi-image folio (which is an amazing feature that I really wish other art sites had!), then you deal with that particular issue by making a rule that "No more than X angles or renderings of the same scene can be uploaded as individual submissions; multiple renderings must be uploaded as a single multi-image folio.  (Exeptions may be made for alternate renderings which might reasonably need to be kept separated due to content; i.e. nude vs clothed characters, "fetish" variations, etc.)"
GreenReaper
4 months, 2 weeks ago
To address issues not responded to below:
* Yes, we expect focal model attribution for work created "for you" as well. Obviously the 3D renderer should be credited, too.
* No, not brushes (or typefaces, they're exempt from attribution under UK law), although I can imagine edge cases where there is a strong case for considering it a derivative work if they are a key part of the design, like an image stamp brush.
ChaosSepher
4 months, 3 weeks ago
I was thinking the same thing wishing comments could be upvoted
Arkham
4 months, 3 weeks ago
I don't know the staff well enough to speculate on their motives or biases. However, I do think it's naive or disingenuous to suggest the absent attribution problem with renders is greater than the minefield of copyright and ownership issues inherent to generative AI.

To their credit, I think the current AI policy is a reasonable compromise. Disallowing the mimicry of living and recently deceased artists is a particularly good restriction. However, it is still a compromise that could be invalidated by legislation whereas other media sometimes include Creative Commons licenses. The attribution requirement of those CC licenses should definitely be enforced.
GreenReaper
4 months, 2 weeks ago
Staff concern with the attribution of 3D work (and its sporadic removal, though typically only when reported) long predates the presence of AI, although most internal conversations on the topic were lost with the demise of Skype. It's of roughly equal concern to us as the "originality" aspects - indeed, that's not really possible to evaluate without reference to the source.

As the original post states, we consider most 3D renders to be a form of derivative or collaborative work - with parts heavily reliant on the work of specific authors - and therefore look to see credit as well as permission, just as we would for e.g. 2D colouring work based on someone else's line art. It may well be that this is not required by all licensees; but we don't think that's a good reason not to give attribution, at least for focal aspects of the work (note: this qualifier is now the requirement going forwards, not just until the New Year).

Certainly a few AI users advanced the argument as you suggested, but the demand for clearer and more comprehensive rules for 3D actually came from staff, especially our new moderators who had not been around for prior discussions. In fact, what happened is that when they they did try to enforce precedent, 3D artists and fans pointed to AI (although that has significant restrictions on the use of proprietary tools and monetization which have never applied to 3D work), and that was part of the reason the policy presented here was less stringent than many prior decisions.

3D rendering policy was also raised internally when the idea of restricting AI was originally discussed, several years ago now. My own response was along the lines of "I'd rather we allow both AI and [SFM and other reused models] than prohibit them both entirely" - which as described in the journal had been the precedent for reported work involving non-original 3D models. In the end we ended up somewhere in the middle for both. A lot of AI content was removed or never posted as result of our final policy, and that is likely to be the case for 3D as well.
KammyKay
4 months, 3 weeks ago
If you are disappointed with these changes and want to discuss how to improve them for a new site:
https://inkbunny.net/j/579862-KammyKay-let-rsquo-s-crea...
mauss
4 months, 2 weeks ago
So after seeing several artists I watch get caught in this net, I'm breaking my usual silence in these places to generally agree with the criticism towards these new policies. Beyond what's already been said in these comments, I really have to ask, what problem is this addressing? What prompted these confusing and frankly misguided restrictions? The only one I've seen mentioned is the alleged "screenshot spam" taking up bandwidth, which I suppose is a fair concern, but what exactly do these restrictions have to do with that? Also, why such a harsh stance on free or otherwise open source models? Isn't this defeating their entire purpose?
Codelizard
4 months, 2 weeks ago
In the interests of putting forth something constructive, I would like to request that you please drop the following clause:

"3D renders are therefore only permitted where they depict at least one unique or materially customised 3D model that is either your own creation, or created specifically for you"

Modeling and rendering are separate skills. If you're the best modeler in the world it won't matter if your renders have such terrible lighting that you can't see any details, as a hyperbolic example. People with no modeling talent whatsoever can produce high-quality, legitimate art using premade or altered models by focusing their efforts on posing, lighting, expressions, camera work, and so on. This goes double for animations. None of these things are trivial to learn.

I get that you're worried about low-quality 3D submissions. I don't think the above stipulation is the way to address it. Worded as-is, it prevents very talented people from showing off their hard work that comes from years of practice and learning just because there are others in the same space with lesser skill or effort. No other form of art on IB is subject to this kind of restriction.

I wish I could offer a better-worded replacement that discourages low-quality 3D renders while encouraging high-quality ones, but I don't have one off the top of my head.
TwinTails3D
4 months, 2 weeks ago
E621 has standards that renders have to meet to when posted that keep low quality submissions out. Adopting those or a version of those could work.
Codelizard
4 months, 2 weeks ago
Sounds reasonable to me!
Kadm
4 months, 2 weeks ago
Do you think you could point me at these? I see their quality standards, but I don't see anything that specifically pertains to 3d renders. And I want to stress that I'm not a fan of subjective quality standards. They're an absolute nightmare to moderate. I fight tooth and nail to try to keep our rules as objective as possible.

I think a big problem with any sort of subjective quality standard for 3d artwork is in the fact that there are no staff members who really participate in it very heavily. A few of us have done texture work for models, and various Unity and Blender work, but nothing in the vein of animating a scene. And it was something I actively looked for when we recruited last year, but not a single person that volunteered brought significant experience in the area to the table.

I agree with you and
Codelizard
Codelizard
in terms of a desire to expand on what's allowed, but the rules need to be written in an objective manner while still limiting things where appropriate.
TwinTails3D
4 months, 2 weeks ago
They don't have them written out as far as I know, but early on when I first started rendering I had posts removed, and when contacting a moderator for clarification they specifically pointed out an abundance of Ambient Occlusion noise as the main reason. These standards are at least a bit more objective. So things like AO noise, lack of denoising when posting Blender renders, excessive clipping, extremely poor lighting, (extremely overexposed/underexposed), textures where they haven't been properly UV unwrapped so they're overlapping or broken, ect.

I think these would help with filtering out low quality submissions, while also having an objective thing to point to that would help them improve in the future.

Kadm
4 months, 2 weeks ago
Okay, but the rules need to be written out. They should be readable, so that people can follow them, and people can report things based on them. The things you describe sound like they require a significant level of expertise in the medium, and we don't have that currently, and they're also still subjective things. Rules have to be more than 'do this better'.
TwinTails3D
4 months, 2 weeks ago
Fair, but to be clear when I'm giving these parameters, I'm not suggesting that they be so stringent that only someone with years of experience 3D rendering could catch them. I'm not saying "Oh well if you look at this area you can actually tell that the noise here is 10% more dense because they didn't have the proper denoising settings for this scene", I'm moreso talking about situations where there's super visible noise EVERYWHERE, to the point where it's clearly noticeable even for someone with no 3D modeling experience.

Same goes for clipping, I'm not saying the guideline would be "No clipping ever, and you need to scour the image to find it" I'm moreso saying "This character's arm is disappearing into another character's body or the environment in a clearly visible manner"

If part of the goal of these changes is to reduce low-quality submissions, I feel like these are things where you at least need to have some sort of standard, because someone could follow all of the new guidelines and still put out really low quality submissions akin to the kind you're trying to reduce. I'm not saying that the standards need to be so high that you'd need 3D artists with years of experience to catch them, the examples I'm talking about are where the image is obviously grainy and noisy, basically: "If I, an admin with no experience in 3D rendering, can see the grain and noise, there is clearly an issue here."

As for it being subjective, for things like clipping, sure. I can see in certain situations where you might want something to clip, maybe to show them sinking into something, or walking through a wall or whatever, but for stuff like noise, I would say there's a decent amount of objectivity there, especially since a lot of software now automatically de-noises, at least to a basic level, so if you're noticing noise, someone has to have SERIOUSLY fucked up.

Kadm
4 months, 2 weeks ago
I'm interested in chatting a bit more with you about this, but just want you to be aware that I won't have time the rest of today to follow-up. I am still concerned about the feasibility of the existing staff moderating these things the way you describe, because for the most part the reason these submissions even existed as long as they did is because most of us don't click on 3d submissions, or follow the people doing these things, and counting on community reports for subjective stuff seems dodgy when the communities response is mostly, "Don't put any restrictions on us at all". But looking back through at least your submitted animations, that's exactly the sort of thing that I generally want to allow with less restrictions. The single-frame stuff I'm a lot less keen on, but I definitely want to expand stuff around actual animated content.
Sexua
4 months, 2 weeks ago
" Kadm wrote:


I think a big problem with any sort of subjective quality standard for 3d artwork is in the fact that there are no staff members who really participate in it very heavily. A few of us have done texture work for models, and various Unity and Blender work, but nothing in the vein of animating a scene. And it was something I actively looked for when we recruited last year, but not a single person that volunteered brought significant experience in the area to the table.
 


Did you ask any 3d animators for opinions on the rule prior to Implementing it? Like i would understand Regulating Turn-table animations of models you didn't make and canned animation showcases but a blanket Non consideration of the effort that goes into animation isn't reasonable. especially when referring to long-form multi-scene animations


Animations can take months of time to make from planning to making the animation can be genuinely a difficult process. But under The current rules "That work is not worth anything at all, It doesn't make the post unique."



Also having a texture artist on the mod team seemingly explains the exemptions for texturing.
Kadm
4 months, 2 weeks ago
" Did you ask any 3d animators for opinions on the rule prior to Implementing it?


No, but I did specifically look for people with 3d inclinations during our recruitment last year, and no one volunteered that appeared to have the relevant skills.

" especially when referring to long-form multi-scene animations


As I mentioned elsewhere, I am extremely interested in eventually allowing this, provided rules can be crafted in a reasonable way. The problem we ran into was that we were trying to do too much at once, and with too little information to go on. Because the majority of 3d users on Inkbunny provided absolutely no documentation for what they were doing or what they were using, it was difficult to build rules that prevented things we didn't want while allowing more significant animated works.

" Animations can take months of time to make from planning to making the animation can be genuinely a difficult process. But under The current rules "That work is not worth anything at all, It doesn't make the post unique."


It should be noted that we're not saying the work isn't worth anything, any more than we say that art involving humans isn't worth anything. It's just not allowed here on Inkbunny.

" Also having a texture artist on the mod team seemingly explains the exemptions for texturing.


It is a modification that is easily visible to someone without any expertise, and it falls into our existing Derivative Works standard. Was the work done enough to warrant something being a submission on it's own is the question. We can easily look and see if someone just color filled something, or if they actually spent time making a new texture. We cannot easily see a lot of the things that
TwinTails3D
TwinTails3D
describes above, and no one with those skills chose to apply to moderate
Sexua
4 months, 2 weeks ago
I was not aware of the mod drive when it happened.That sucks

"
As I mentioned elsewhere, I am extremely interested in eventually allowing this, provided rules can be crafted in a reasonable way. The problem we ran into was that we were trying to do too much at once, and with too little information to go on. Because the majority of 3d users on Inkbunny provided absolutely no documentation for what they were doing or what they were using, it was difficult to build rules that prevented things we didn't want while allowing more significant animated works.


What documentation did you want to see?

Writing Comprehensive rules is a Very Difficult thing for topics that one is familiar with and far harder when you don't have much experience with it.

Also i hope The rules can change since it was brought up that the Issue wasn't Up for debate that much.
https://inkbunny.net/j/579097#commentid_2881658

"
It is a modification that is easily visible to someone without any expertise, and it falls into our existing Derivative Works standard. Was the work done enough to warrant something being a submission on it's own is the question. We can easily look and see if someone just color filled something, or if they actually spent time making a new texture. We cannot easily see a lot of the things that
TwinTails3D
TwinTails3D
describes above, and no one with those skills chose to apply to moderate


The qualities of being Easily visible and readily apparent to those without expertise also apply to a lot of the other features that are not included in uniqueness.

You guys are in a hard place With making these determinations.

i hope that actually changing the rules is possible, I would be more than happy to talk about the field of 3d animation and what goes into it. :D

I didn't quote every things since character limits but the rest is noted
KammyKay
4 months, 2 weeks ago
You should ask why being a moderator would even be a prerequisite for influencing policy. Couldn’t the existing moderators have reached out and asked 3D animators for input before publishing the policy update?
Kadm
4 months, 2 weeks ago
" I was not aware of the mod drive when it happened.That sucks


You were a pretty new user when we ran the process. Account age was not a primary factor when screening people, but it'd be hard to take an application from someone on the site less than a year.

" What documentation did you want to see?


A large amount of the people posting rendered content did not credit anything they were doing or provide any details at all. That means we don't really know what's being used in terms of models, licenses, or the work people are putting into them. The new attribution requirements will help gather data on what is allowable under the new rules, and we'll see what is not allowed, and what we need to change if we want to allow some of that.

" Also i hope The rules can change since it was brought up that the Issue wasn't Up for debate that much.


We discussed the rules for months internally, going over a number of drafts and revisions, feedback from a few 3D artists, reviewing how it would impact specific users and their submissions, and changing little bits of things. This process really started around April.

" i hope that actually changing the rules is possible, I would be more than happy to talk about the field of 3d animation and what goes into it. :D


You're welcome to reach out to me via PM and we can find some common platform to discuss further changes if you like.
BottleOfSake
4 months, 2 weeks ago
" Kadm wrote:
" Did you ask any 3d animators for opinions on the rule prior to Implementing it?


No, but

No, I'm gonna go ahead and stop you right there. "But" doesn't matter. Everything else you're about to say is completely invalid. You did not ask anyone who works with 3D about these rules before implementing them, full stop. You and the rest of the team implemented policy without having even the slightest idea how it would impact the people it's regulating.

You have no business doing that and then claiming to run a site that requires those artists to function. You made up some new rules, you didn't even consider asking people who would be affected by it how those rules sounded, and now you're surprised that people don't like it.

And the fact that you have the audacity to justify this by saying "well actually we tried to get 3D artists on staff" is truly astounding. The only people who get to have an opinion are moderators? You're openly admitting you literally don't actually care about the opinions of anyone who uses your site, and you expect people to continue to use it?
Kadm
4 months, 2 weeks ago
We did ask a small subset of users about this before we implemented them. And I've continued to add people to discuss since we implemented them to expand what is allowed. You have clearly seen that the old policy did not allow for 3D at all, essentially, unless you directly created the models, and we're working backwards from that reviewing submissions as they're flagged and building rules. The rules have undergone small revisions, and we'll probably be making more in the next day or two before publishing updated news on additional allowances.
BottleOfSake
4 months, 2 weeks ago
" Kadm wrote:
We did ask a small subset of users about this before we implemented them. And I've continued to add people to discuss since we implemented them to expand what is allowed.

Obviously nobody actually relevant to the discussion, considering the only opinions I've seen expressed by 3D artists, the people actually affected by these rule changes, are exclusively and overwhelmingly negative.

You didn't ask 3D artists. You asked some small undefined subset of users and a bunch of other random people who you've handpicked to give their opinions. You didn't come out and ask publicly for opinions from 3D artists about a rule change that affects them. You're clearly not even asking them privately, because you didn't solicit those opinions, you asked instead for 3D artists to apply as staff, and when none did, you didn't get any 3D artist opinions because you only listened to staff.

" Kadm wrote:
You have clearly seen that the old policy did not allow for 3D at all, essentially, unless you directly created the models

No, what I saw was that the old policy had a section on "Screenshots" and didn't mention 3D art in any way. If 3D art was not allowed before this change was made, then that was not made clear in the rules at the time, and was also obviously not apparent through enforcement that allowed 3D art to exist on the site all along. If it was never allowed before, the rules never said so, and you can't now make a rule that's more restrictive than prior enforcement and pretend that it's more lenient that the rules we had before. It's like that shit stores do with the fake discounts, where they want to sell something for $20 but they know that it looks better if they put $35 on the label, cross it out, and put $20 as if it's a deal. You're not expanding the potential for 3D art on the site, you're killing it. And you know it.
DownThePipes
4 months, 2 weeks ago
" Codelizard wrote:
"3D renders are therefore only permitted where they depict at least one unique or materially customised 3D model that is either your own creation, or created specifically for you".


then sfm animations should be allowed again cause you have to create that you have to set up the lighting posing and motions but we fuckin know they will not allow this my friends gallery recently got nuked and this whole situation is complete trash and screams of a bias to push more AI garbage that no one wants
Dragon696
4 months, 2 weeks ago
I do have some models that where made for me, but they are not actual characters but more like backgound objects and furniture. Like a toilet model made by a friend of mine that i gave him the comission to do. Having that in a scene could mean i could use some model to "demostrate" it.
Kadm
4 months, 2 weeks ago
Note that the rules say 'focal' model. That means that your image would need to be focused on the toilet. I'd be fine if say the image were focused on a character using it, but if you just have a toilet in the background of two KM models fucking, I'm not going to say the toilet is the focus.
Necromuncher
4 months, 2 weeks ago
the rules say "focal model" but only until january 1st 2026. it states in the example "but the trees, animals or snow effect would only require attribution if posted from January 2026."
that's why i asked above about kitbashing and how it would be viewed / handled on inkbunny.
Kadm
4 months, 2 weeks ago
Just wanted to let you know that I'm not ignoring your reply, but we are discussing the language of that. Previous revisions had a slightly different wording that I think was more clear. We'll probably make a revision to the wording there. The example makes clear that in 2026 basically everything should be credited. I'll get back to you.
Necromuncher
4 months, 2 weeks ago
alright thanks for the reply.
please consider this: modeling / sculpting isn't the only skill that can be learned when working in 3D that requires time to learn.
big game and animation studios have people who specialize in tasks like modeling and rigging, texturing and UV mapping, animation and composition. these are all different jobs >_>
GreenReaper
4 months, 2 weeks ago
" Necromuncher wrote:
please consider this: modeling / sculpting isn't the only skill that can be learned when working in 3D that requires time to learn. big game and animation studios have people who specialize in tasks like modeling and rigging, texturing and UV mapping, animation and composition. these are all different jobs >_>
We are aware of that. The thing to understand is that the goal is not to say "you must have put some work in" but to get a result which is visually unique too. Requiring a unique[ly modified] model of some sort in each work is an admittedly blunt way to try to achieve that, which we have some hope of policing. We might, for example, offer a alternative method to uniqueness focused on animation and composition. But we might want some way to assure that that story is not just a interpolated three-keyframe loop of Tails x Sonic.
BottleOfSake
4 months, 2 weeks ago
" GreenReaper wrote:
The thing to understand is that the goal is not to say "you must have put some work in" but to get a result which is visually unique too.

No, it's not. Otherwise you would have rules in place that enforce visual uniqueness for all other media as well. But you're allowing visually repetitive and indistinct content in every medium except 3D art.

I can draw a base outline for a character, color it in a bunch of different ways, and post all of those separately. There's no rule against that, and the result is not going to be visually unique from all the other stuff I was posting.

So, then, why is all 3D art being hit with such a harsh rule when, demonstrably, most of the artists affected have been posting content that looks nothing like anything else in their gallery?
GreenReaper
4 months, 2 weeks ago
" I can draw a base outline for a character, color it in a bunch of different ways, and post all of those separately.
That would be visually distinct from what others are posting. We do not restrict you posting your original 3D model in any number of ways, just the number of files of "models that are not primarily your own creation...containing the same rendered scene".

Photography was similarly restricted, and in fact is now more significantly restricted than 3D. It is analogous to 3D rendering in that one goal was avoiding everyone posting photos of the same, popular model - the work photographed has to be by/for you, and this was the effective (if ill-policed) rule for 3D rendering also.

Now it's more as if we were saying "you can post a group fursuit photo as long as one of the fursuits is yours, and you credit the builders"; but we still don't want to host photos of arbitrary fursuits, no matter how well they are posed, lit or composed.
BottleOfSake
4 months, 2 weeks ago
" GreenReaper wrote:
one goal was avoiding everyone posting photos of the same, popular model

So why do you allow AI generations at all? If the problem is that one person can just post a bunch of the same repetitive stuff over and over, as long as it's not the same repetitive stuff other people are doing, then why do you allow many different people to post AI generations that all look the same as what everyone else is posting?

And more to the artistic merit point, what do you care if the models in 3D art are similar to each other? The effort in 3D art is not only in the modelling, but in constructing and composing the scene as a whole, but your rule is taking all of that and saying "No, your effort doesn't matter, because that guy over there already used a character model that looks kinda like yours". You're telling 3D artists that you don't care that they put effort into their work, because they didn't put in the correct type of effort into the right area.

It's like telling 2D artists they can't post their work because they used the same brush as someone else. You sketched all that out, you composed it, you colored it, but because you didn't put effort into making your own brush from scratch, you can't post it. It's like telling authors they can't post their work because they didn't first program their own word processor and design their own font.

Asset reuse is inherent to a lot of 3D art, because modelling is a distinct skill set that is entirely different from shot composition and rendering, but your rules are conflating the two for some reason and requiring that artists possess both when their work only requires one or the other. If it's about people reusing the same assets to such a degree that posts from different people look the same, then this isn't the rule that prevents that. This just prevents people from posting 3D art, period, unless they either are a modeller (which is a different skillset from a renderer and therefore does not mean they're actually capable of producing a scene we might identify as 3D art) or are financially able to cover the expense of paying a modeller for the privilege of being able to post their art to a free website.

All because you and the rest of the staff somehow are unable to differentiate between three people using identical assets to pose different scenes, and people using stock assets that they modified to produce scenes that are visually distinct from anything anyone else has posted.

You don't want people posting a bunch of stuff that looks the same as what other people are posting? Fine, make that the rule. Have your subjective rule and enforce it subjectively on whatever you think looks too similar to something someone else made. Apply it equally to all media.

But that's not what you want. You just want to remove 3D art from the site. In which case, people would respect you a lot more if you just came out and said so, and said that 3D art is not allowed here, instead of adding in all these hoops to jump through that still have the effective end result of removing 3D art from the site.
Dragon696
4 months, 2 weeks ago
The person who made the models is proboly not going to be able to tell the moderators about that, so perhaps usless.
He seems to have left the 3d modelling now it seems.
Kadm
4 months, 2 weeks ago
The person who made the models does not need to tell us, unless they don't want to be publicly credited. All you need to do is credit the creator. Their status is irrelevant.
Kadm
4 months, 2 weeks ago
I know I've said it a few times, but actual animated content is definitely something that eventually I'd like to have expanded rules to allow. We did not have enough information or feedback to build that into this revision of the rules, but it's easier to loosen rules than it is to tighten them up.
DownThePipes
4 months, 2 weeks ago
Then you should have never gone forward with this garbage
Kadm
4 months, 2 weeks ago
You have to start somewhere. People probably would have been just as upset had we chosen very loose rules, and then needed to tighten them up later, and I really don't enjoy that as a philosophy. The rules are built on how we've moderated Inkbunny since it was launched (I've been staff here since it was launched). We made changes to allow more content (derivative works of third party models) and I feel like I've very clearly stated that we want to make additional changes to accommodate other content.
DownThePipes
4 months, 2 weeks ago
rules like this benefit no one this site has been in trouble for a long time and this is only going exasperate the issue
Kadm
4 months, 2 weeks ago
We have a ton of content rules. This is us taking an old policy and allowing more content than we were before, and saying (it's even in the News item itself above) that we want to allow more. So now we're discussing that, based on what's being removed and how to make rules that fit what we want to see added.
DownThePipes
4 months, 2 weeks ago
No this is you playing double standard with AI
Kadm
4 months, 2 weeks ago
People utilizing AI feel like our restrictions on it are pretty harsh. We significantly limit the prompts to avoid living creators. We prevent them from monetizing at all. We require them to disclose enough information that a person can create near identical generations. We disallow a large number of tools. We have mandatory keywords.

There are some similarities between these rules and the AI rules, but we're not telling 3D creators they aren't allowed to make money off their submissions. We're not telling them they can't create derivative works. Right now we're just saying you need to tell us what models you put in, any changes you made, and that it cannot be all models you've made no changes to currently. AND we've said that we want to allow more than that. The 3D policy is likely to be loosened, unlike the AI policy which has only ever gotten more restrictive.
DownThePipes
4 months, 2 weeks ago
No you're just telling them they're suddenly no longer aloud to share their work after allowing it for years
Kadm
4 months, 2 weeks ago
Except we've been telling them that for years, too.

Here's one from earlier this year: https://inkbunny.net/j/555244-max201451-apparently-inkb...
Here's a journal from 3 years ago: https://inkbunny.net/j/462434-StoneHedgeART-inkbunny-is...
Here's one 7 years ago: https://inkbunny.net/j/318484-TheHumbleFellow-so-sfm-co...

But until this year, enforcement has been slow, because we did not have sufficient staff, and the policy was unclear, so we didn't regularly receive user reports for the issue. But we've been removing this stuff literally the whole time the site has existed. And we're saying really clearly that we want to allow more, but we still don't want it without any limits.
DownThePipes
4 months, 2 weeks ago
Unlike AI witch is pretty much free game and taking over this damn site
Kadm
4 months, 2 weeks ago
AI works are less than 10% of daily submissions on Inkbunny most of the time. For the last three days there are 1925 submissions, and 119 of them were AI. If anything, the amount of AI has gone down over time as our speed of moderation has gone up and AI users have been forced to actually comply with our rules. At under 10% of daily submissions, AI isn't taking over anything.
DownThePipes
4 months, 2 weeks ago
Funny you say that cause those numbers seem very off when I click a tag or the front page of half the content is an X because it's AI and I have that tag blocked
Kadm
4 months, 2 weeks ago
The Popular view is populated by the top 240 submissions based on views. If you change the setting on your profile to completely remove blocked thumbnails, you'll get 240 results without any of the stuff you blocked.

There are currently 31 AI generated tagged submissions in the top 240 by view. That's 13%, and over-represented in terms of what should be displayed relative to other things. We know that there are deficiencies with the Popular view in that high watch count users are almost inevitably going to end up in there, and that eye-catching things (which AI arguably is) tend to do better regardless of actual quality. But even in the case of traditional artists, we've had users with 10000+ followers abuse their position and repost significant numbers of submissions, taking up huge swathes of the page. We've got some plans to modify the page to be more inclusive and scale better. No, I don't think that an AI generator should get 4 slots out of that 240 just by the fact that they have thousands of followers. But it's a problem to engineer around and improve upon.
Emenius
4 months, 2 weeks ago
13% of the popular art is causing 89% of the problems
Kadm
4 months, 2 weeks ago
A page of tickets has 100 tickets. I went back and sampled right before we changed the 3D policy just to avoid any issues that have cropped up around that. Around 25% of the tickets were related to AI works. Another 25% were spam related. The rest break along the lines of feature requests, general questions about other policies, requests for users in the UK to be allowed to view porn (poor sods), and other general randomness. That's over a 16 day period from Nov 4 to Nov 20. So, I know you were just being snarky about statistics, but no, AI is not generating 89% of problems.
Emenius
4 months, 2 weeks ago
I don't think the majority of people who dislike AI art and/or are leaving the site over it are making tickets about it. So their grievances aren't being factored into that statistic. So by my calculations, if we DO factor that it, it comes out to around 89%. And my math is never wrong :^)
Kadm
4 months, 2 weeks ago
Well, I wish this play-pretend silent majority a happy life wherever they end up. I think the reality is that the actual majority of people do not care that much about AI, and some part of the people that do care take advantage of the mandatory tagging that we require, and block it.
Emenius
4 months, 2 weeks ago
Historically speaking, the majority of people have not cared that much about a lot of dumb shit that needed to be changed.
Kadm
4 months, 2 weeks ago
It can be blocked, and our ticket response times are such that we're generally fixing issues with users not tagging it the same day they're reported. If people don't want to see it, then they have an easy means to avoid it. When there's an actual pressing problem with it (like if the legal environment for it changes), then we'll probably have to adjust. But all the moral arguments are the same as any other moral argument about our content.
Emenius
4 months, 2 weeks ago
Or, if people don't want to see it, they'll just stop coming to this site. And some of those people are long-time contributing artists and monetary supporters of Inkbunny. Y'know, the people who actually put "asses in the seats" so to speak.

Not me though, I'm staying here until it's no longer profitable(or I get permabanned for having too much fun); and I'm never ever donating a single dime :^)
Kadm
4 months, 2 weeks ago
" Or, if people don't want to see it (cub, political views, other things we allow that other places don't), they'll just stop coming to this site.


See, that's what it sounds like when people say that. It's not a good argument.

" And some of those people are long-time contributing artists and monetary supporters of Inkbunny. Y'know, the people who actually put "asses in the seats" so to speak.


We keep the cost to run Inkbunny ridiculously low (around $11 a day) and we generally only take donations when we actually need to make a payment. We constantly have more people offering to donate than we have a need for donations, and that's without asking.
Emenius
4 months, 2 weeks ago
"Or, if people don't want to see it (cub, political views, other things we allow that other places don't), they'll just stop coming to this site."

...Y-Yes? People absolutely do that, and they are 100% in the right to not come here for ANY reason.
Kadm
4 months, 2 weeks ago
So was there a point to what you said? Like we should value some subset of people more than another? Or that we should be beholden to financial incentive? Nobody makes money off of Inkbunny. We take donations in the amount to keep operating, but if the entire world decided not to support it anymore, I would hope that we could still scrape together $3500 a year to support the artists who use the site as their home, regardless of our content policy.
Emenius
4 months, 2 weeks ago
Initially, no. I just wanted to make a silly joke referencing certain "crime statistic" memes. And I think you're too far lost in the weeds now for this conversation.
If I wanted to make point though, I think it'd be that I am but a simple jester and a fool, wishing nothing more than to entertain and to be entertained; and you are someone who takes things far too literally and seriously.
ChaosSepher
4 months, 2 weeks ago
I am having a lot doubts about how much information, feedback, and thought you all put into this before implementing this. Especially from the artists and followers of said artists that it has effected.
Kadm
4 months, 2 weeks ago
We put plenty of time and thought into it. The restrictions are intentional, and in-line with what we have moderated since the site was opened. People submitting renders of third party models with no modification was never allowed as far as staff was concerned. We looked at how we were originally applying the rules, wrote an explicit policy, and the modified it to allow for additional content, and that we may allow more later.
BottleOfSake
4 months, 2 weeks ago
" Kadm wrote:
We did not have enough information or feedback to build that into this revision of the rules

No competent administration moves forward with regulations without having enough information and feedback.

Honestly, you're consistently out here admitting you guys have no idea what you're doing, you didn't talk to anyone relevant, you pushed new rules out anyway, and now you're surprised people don't like it. Are you serious?
ChaosSepher
4 months, 2 weeks ago
Has there been a single user on this site, at all, who isn't an admin trying to justify their decision, that has expressed that this whole policy and its implementation was a good idea?

From what I have seen the pushback on this has been nigh universal.
Arkham
4 months, 2 weeks ago
I strongly support the addition of attribution, but take issue with other portions.
Kadm
4 months, 2 weeks ago
You're unlikely to see people come down from the rooftop and say "I'm glad that KM slop is gone", because I don't think anyone who appreciates the rules are that invested. Indeed, most of the people who are posting here are people directly impacted. Inkbunny has 30000+ users per day, and the vast majority are here for traditional works. Even the largest 3D render user has a relatively small audience, and that's probably because if someone grew exceptionally large, we'd have noticed them and moderated them under the old policy.
BottleOfSake
4 months, 2 weeks ago
So, it's okay to change the rules to punish people for picking the wrong artistic medium, because their chosen medium isn't popular enough?
CDV
CDV
4 months, 2 weeks ago
I still don't got why my whole galery is gone, 90% of my work feature OCs of my own creation.
Telain
4 months, 2 weeks ago
Your last replies amounted to you had an anonymous modeller. If they want to reach out to us, we can mark it on your account. You submissions will also need updated with the proper attributions.
ButtercupSaiyan
4 months, 2 weeks ago
I hope that you introduce exceptions so SFM/Blender animations or comics with renders can stay up.
PacAttack57
4 months ago
When's the last time they've EVER made exceptions when adding huge sweeping rules like this? I'm pretty sure the answer is "never".
JustSome
4 months, 2 weeks ago
Dying on this autistic fucking hill is crazy considering your just fucking your own revenue base
GreenReaper
4 months, 2 weeks ago
We don't create policy based on how much money we or anyone else will get as a result. Indeed, I'd suggest supporting artists you like directly through a commission before offering a donation to the site. For a start, it's probably easier for them to take the money.
He4dhunter
4 months, 2 weeks ago
So when someone uses a 3D model (not made by them but allowed for public use by the creator), to pose them in interesting ways, creating unique scenes and images, perhaps even writing up a story to go with it in the description... that is repetitive, has zero artistic value, and is unacceptable, got it.
mauss
4 months, 2 weeks ago
That's the thing that really gets me about this. How is it that the hours spent rigging, posing, animating, etc, an existing model ISN'T considered a unique modification to said model??
Codelizard
4 months, 2 weeks ago
Clearly, artistic value comes from spending maybe a few minutes, tops, using the same prompt (that you don't have to have written yourself) and LAION model (that you definitely didn't make yourself) to generate AI images (trained from source material you absolutely didn't make yourself), as long as you post them in batches of 6 or less. (/s)

"You must have made the models yourself" is the biggest problem with this rewrite. It doesn't even solve the targeted problem as I could make some truly awful "I opened Blender for the first time today" models, and as long as I didn't post more than 3 renders of the same setup in a single submission, I could flood the site with it as much as I wanted.
GreenReaper
4 months, 2 weeks ago
At least you made them, though! You might go on from there to create better ones, or offer unique models to others. You could even ask for payment for your effort, or 3D art using them - but not for pure AI-generated work.

If it became a real problem we'd probably roll out the good old "Inkbunny reserves the right to remove any content ... for any reason it deems appropriate" in the Terms of Service. But we've been fine with, say, pedal pusher guy.
BottleOfSake
4 months, 2 weeks ago
So you're pretty much openly admitting the rule change has nothing to do with the stated goal of stopping people from flooding the site with repetitive low-effort content.

You're fine with people flooding the site with repetitive low-effort content, seeing as how this guy is the prime example you come to for an acceptable level of effort and distinction between uploads. You're fine with the site being flooded with AI generations, which are definitionally repetitive and low-effort.

What you're not fine with is artists dedicating time and energy to creating a 3D scene, then posting the results here. You're specifically targetting 3D artists with rules that have no equivalents that apply to anyone else, all while officially declaring the goal to be stopping something you're demonstrably perfectly okay with.
Codelizard
4 months, 2 weeks ago
Thanks for supporting the point I'm making, I guess? InkBunny has no problem hosting one guy's 4,000+ MS Paint drawings,  because he made them himself. Meanwhile, even the most talented 3D artists and animators in the world aren't welcome here if they don't make their own models, because InkBunny doesn't perceive the rendering process itself (posing, lighting, camera work, etc) as having artistic merit. They're not allowed to submit even one 3D render without a model they made - even if every asset used to make it was fully credited as per the new ACP - because the work they put into it is invisible.

I have to assume this is because IB's view of 3D art has shifted from "3D renders are screenshots" to "3D renders are photography", because the photography section of the ACP is very similar to the revised 3D section. Like 3D art, photography ranges from "blurry, unfocused photo taken on a phone" to "professionally shot image taken by someone who painstakingly set up the lighting, camera angle, and posing of any living subjects". And just like with 3D art, InkBunny doesn't care about any of that, it only cares if the subject of the photograph was made by you or for you (with an extra exception for using photographs as backgrounds in other media) and that you don't upload more than 3 shots of the same thing.

This is at least consistent, even if it is still hostile to very skilled content creators. And I can see how you got there: IB isn't Photobucket, so you don't want people posting random pictures of their cats, takeout lunches, or feet. Codifying artistic merit into a set of rules is nigh-impossible, so it's much easier to just say "You have to have made the thing you're photographing". This excludes all kinds of high-effort photography, but it's considered an acceptable price to pay for keeping out the low-effort photography. And now, 3D art is being subjected to the same rules; skilled 3D artists who don't make their own models are simply considered collateral damage for getting rid of the low-effort ones.

This would all make sense (or at least be consistent) if not for the elephant in the room: Why does AI get to ignore the "by you or for you" rule? This double standard is what's making so many people in this journal mad. AI directors aren't required to make anything involved in their uploads:

- They don't have to make the images used for training data. (An impossible feat for one person given that these data sets contain tens or hundreds of thousands of images)
- They don't have to train the model.
- They're not required to have written the prompt, which is just metadata anyway.
- They don't even need to have done the generation themselves, if someone were to offer an online service that took a prompt and spat back an image.

So what, exactly, is being showcased that was made "by them or for them"? If the answer is "the output image was made by them", why does that not apply to photography or 3D renders? Those processes also generate images, to the specifications of the creator. Yet for whatever reason, they aren't considered to have artistic merit while GenAI is.
He4dhunter
4 months, 2 weeks ago
Absolute hypocrisy.
The least they would have to do with the AI slop is to require that you use a model that was trained by you (on source material that you absolutely didn't make yourself, yes, and nor have you acquired consent from their artists to do so.), or that someone else trained specifically for you, to come anywhere near these restrictions they put on 3D.

That 3 render limit is another thing I find crazy about this actually. One of the main benefits of doing 3D artwork is that once you have created a scene, you can "freely" move the POV around to show it from various angles without having to redraw the whole thing from scratch like you would have to do in 2D. So that's just crippling the 3D medium for...?

Also, the way I understand that paragraph is that the 3 render restriction only applies if you didn't make the model yourself, but it was made specifically for you by someone else. So don't worry! As long as your first blender cat-eared teacup model is created by you, you should be able to post as many angles of that in the same submission as you want (?)
Codelizard
4 months, 2 weeks ago
I took the final clause of "A submission featuring static images should depict no more than three angles of the same or substantially similar scene" to apply to all 3D rendered submissions, not specifically to ones featuring your own work. Otherwise I could totally make a turntable animation in static image form and have 360 images in one submission, as long as I made the model myself.
Lordgriffin
4 months, 2 weeks ago
and so INKBUNNY joins the ranks of OTHER IDIOTS I hate.  Once again a RULE change is FORCED on everyone, for a few peoples paranoia.  Acceptable User Policy..what a joke. You now look JUST as good as Discord and Patreon. Don't do us any more favors.
FurryBrony
4 months, 2 weeks ago
I'm not really upset about this new rule change, because I'm a writer, not an artist, but I am upset that there doesn't seem to be any transparency from the moderators, and from my interpretation of the moderators replies, a pushback against the very idea of transparency in what you guys want. Someone actually gave clarifications that would add transparency to your rule, and the mods shot it down. If you are trying to give transparency, you're doing a pisspoor job of it. I mean, I've seen ad agencies give better transparency than this.
Youhadalewdday
4 months, 2 weeks ago
Not gonna lie... this is a dumb change. Like, why the hell do I have to specifically make custom assets for 3D renders? Shouldn't the composition of the picture itself make it legally considered as being "deriviative"? Not that I haven't already been making changes through post processing edits and stuff like that, but I just think that this is a bit overkill on a non-issue.
TGA5000
4 months, 2 weeks ago
Hello, I do completely understand about losing
soggymaster
soggymaster
back in august, god rest his soul, & i also understand Inkbunny is removing 3D art everywhere on this site, but does SFM/Source Filmmaker stuff will also be removed from inkbunny as well or safe to post after all of the 3D art is gone from here.
Telain
4 months ago
SFM will need to follow these standards, same as any other renders.
Bacn
4 months, 1 week ago
Actual professional 3D artist here, I made a journal expressing my opinions on these rules.

And spoiler, they are not kind.
LittleKovu
4 months, 1 week ago
Mods caring more about not hurting AI slop posters feelings and less about genuine artists... again...
Dusty779
4 months, 1 week ago
New rules for 3D rendering... huh... dont see the point doesnt seem to really effect much that i am aware of... Still nothing about the MASSES of AI slop that keeps getting posted despite the huge pressure from Artists and users...
SinShadowFox
4 months, 1 week ago
Must mean the pressure from artists and users is FOR A.I. instead of against it. Stop trying to gatekeep artistic expression. Everyone, artist or not, deserves to be able to express themselves.
LittleKovu
4 months, 1 week ago
Clanker
SinShadowFox
4 months, 1 week ago
Hypocrite
Repstar
3 months, 3 weeks ago
then open ms paint and express yourself, pay an artist to have them create an interpretation of your expression. AI cant express jack shit, all it can do is generate a watered down mean average cumulation of everything. Due to how AI works it will only ever give what is statistically most likely to be considered the correct output for the highest percentage of people, it will never be YOUR expression, it will be the closest aproximation of what the average person can accept as "their" expression
SinShadowFox
3 months, 3 weeks ago
As I've been using Generative A.I. for over 4 years, i can tell you this is not how Generative A.I. works. What Generative A.I. creates is what i tell it to create and it usually involves a long process of going over the prompt multiple times, changing things here and there until it's just right. I have an image in my head and Generative A.I. helps me create that image just like any other tool. It's my creation, my expression, and it's a creation i would never be able to make without Generative A.I. because i don't have the "skills" to use MS Paint like you do. And no, I'm not going to pay some artist who may or may not even agree to it just to bring my vision to life. You people are done telling us what we can or cannot do, you people are done being the arbiters of creative expression. We can do what we want now, and you "artists" can go pound sand.
Repstar
3 months, 3 weeks ago
it literally is, genAI is just a prediction model, it predicts what the next pixel should be based on complicated statistics derived from the training data, as such it can only ever produce the statistically most likely aproximation. It is also trained to please whoever interacts with it, it is trained not to be correct, but to provide what the user wants, meaning it will always provide the most generic possible outcomes cause those are statistically the most likely to please the most people. All genAI thus can do, is generate an average of things, it can not ever create something truely creative or unique.

also note, i am not an artist, never have been, any and all art of my sona that exists has been drawn by others upon my request, and i might also add, for free, by friends.
SinShadowFox
3 months, 3 weeks ago
It literally isn't though and if you ever bothered to learn about it, or use it yourself, instead of accepting what you were told, you'd understand that your understanding of generative AI is fundamentally flawed and reflects an outdated perspective on how these GENA.I. actually work. Generative AI is not merely a statistical averaging tool, but a sophisticated neural network capable of nuanced, creative output. Again, I don't know how many times i have to point this out, it makes what i tell it to make and if it doesn't, then i reconfigure the prompt until it does and depending on the interface I'm using i can even have the GENA.I. only edit specific parts or elements. You claim AI can only produce "statistically most likely" outcomes, but this ignores the complex neural network of modern AI models. Neural networks, especially in the latest generation of GENAI don't just predict, they synthesize and create by understanding deep contextual relationships in data. Even the professional artists, designers, and writers are increasingly using generative AI as a legitimate creative tool, not because it produces "average" content, but because it offers unprecedented creative possibilities. If you're legitimately not an artist yourself then why not spend a few months learning how to use GENA.I. to make your own art? CivitA.I. is probably the most in depth but I'd only recommend after a substantial amount of experience with GENA.I. as it is the most technically demanding but it also has the most hands on control of any GENA.I. right now. Perchance.org has the next runner up and it's the one i use most of the time. It's slightly less in depth but it has a lot of hand holding features like predetermined artistic styles, LLM prompt writers and even resources to learn how to use it like CivitA.I. does. Another option is DuckDuckGo's latest addition to it's collection of GENA.I. tools. It's image generator is capable of making competent images without the usual GENA.I artifacts from your prompts but it has the least amount of control. Stop fighting for your own enslavement to artists and give GENA.I. a shot. Trust me, being able to have full creative control over your own ideas is way better than being beholden to the gatekeepers, even if it means having to spend a few months learning how to use GENA.I. properly.
Arkham
3 months, 3 weeks ago
Lay off the kool-aid, buddy.
SinShadowFox
3 months, 3 weeks ago
Hey, I'm old enough to get that reference, lol. Also, i find it funny that a member of the anti A.I. cult is telling ME that XD

Maybe you should lay off the kool-aid. Hell, maybe even learn how stupid your cult actually is. In 20 years, it'll be gone anyway, commoditized by GENA.I.

If you don't believe me then look at all the careers that no longer exist thanks to the advancement of technology. A great example is assembly line work or toilet maintenance. Assembly line work was automated with machines and toilets were self maintained with flushing mechanisms. In 20 years, you cultists won't exist anymore, just like how the pro assembly line worker cultists no longer exists despite how hard they raged. So drink all the kool-aid and huff all the copium you want, your days are numbered.
Arkham
3 months, 3 weeks ago
O' wise sage, tell me more of my sins and the cruel fate that awaits me.
Repstar
3 months, 3 weeks ago
YOU fundamentally misunderstand how genAI works, you bought into the fancy marketing talk and propoganda. It is, and always will be, a fancy prediction algorithm, it can never be MORE than a fancy prediction algorithm.

Now if you want a detailed breakdown as to why i will never use genAI and why i will always think lesser of people that do:

https://www.tumblr.com/ohnoitstbskyen/793223567471968256/1-environmental-impact?source=share

This breaks down quite elegantly my own stand point on the matter, i cant really go deeper into it here due to character limits and all so you will unfortunatly have to take some effort and go off site to read it
SinShadowFox
3 months, 3 weeks ago
Now who's buying into propaganda? First off, your strawman can go jump off a cliff. I've been studying artificial intelligence for 30 years and have personally used GENA.I. for 4. You can reee and cope and seethe till your blue in the face but GENA.I. is not a "fancy prediction algorithm", hasn't been for a long time and it NEVER will be.

1: Environmental impact
This point is blatant falsehoods that have been disproven already. In addition, there are a slew of smaller models that can be run on something as simple as a phone, which will lead into point 3. And none of it accounts for advancement in the field of GENA.I. that will make it even easier to run.

Point 1: debunked

2: Economic impact
The purpose of all technology is to replace humans. It's the whole point. The commoditization of careers has been a thing for centuries and it isn't going to stop because a bunch of people whine about it.

A great example would be the industrialization of america. Assembly line workers faced the same issue, made the same ruckus and made the same arguments. You don't see them around anymore, do you. And you definitely don't hear anyone complaining about it, much less saying we should go back to hand made products, largely because it would be unfeasible. No one person or their career deserves to derail human progress because of their selfishness or laziness. The great wheel of progress cannot be stopped, nor should it. Learn to adapt or get crushed.

Point 2: Debunked

3: Freedom of expression
This one is just blatantly false. You have to try to be stupid to believe this shit. Not only do we already have places hosting uncensored GENA.I. but you can host your own models with ease. There are even open source programs to make hosting your own custom model on your own device as easy as just picking one. Hell, some are so easy to use you can even run your own uncensored GENA.I. on your phone. Maybe look into PocketPal before you spew blatantly false bullshit: https://play.google.com/store/apps/details?id=com.pocke...

Point 3: Debunked

3b: Freedom of expression on the purely aesthetic level
And as I've already stated, GENA.I. CAN create unique and high quality outputs but here's some PROOF, something your tumplr activist can't provide for any of his claims.
https://arxiv.org/abs/2006.11239
https://arxiv.org/abs/2102.12092
https://arxiv.org/abs/2103.00020
https://huggingface.co/blog/stable_diffusion
https://huggingface.co/models

Point 3b: Debunked

The person who wrote this tumblr post is profoundly dishonest and speaks from a place of false authority. They also can't back up anything they claim. Gee, i wonder why? And you are clearly only spewing the propaganda you've been fed without actually learning how A.I. works, so either your lazy, stupid or have an ulterior motive for knowingly pushing provenly false misinformation. Whatever the case is, you can take your gatekeeping, hate and prejudice and shove it up your ass.
Repstar
3 months, 3 weeks ago
i humored you, clicked the first link you provided as proof gen ai isnt probability based, LITERALLY FIRST SENTENCE:

"We present high quality image synthesis results using diffusion probabilistic models"

thanks for proving my point for me, we are done, bye
SinShadowFox
3 months, 3 weeks ago
Lol, he actually gets substantial proof that he's wrong and then runs away like a coward and blocks me so i can't respond to him. Sorry, the discord dash doesn't work here, i can respond to my own post if need be. Next time, do your fricken research before you pick a fight asshole.
Repstar
3 months, 3 weeks ago
*she and/or they ;3
Arkham
3 months, 3 weeks ago
I was going to be meaner in my first comment, but pulled my punch because I hadn't yet realized how dense and deserving of contempt you really are. Don't just accuse others of using random logical fallacies, especially while using them yourself.

I was hoping to see what other confident assumptions you had about me in the previous comment chain, because you got it so wrong and demonstrably lack critical thinking skills.
SinShadowFox
3 months, 3 weeks ago
All you did was reduce a legitimate effort to protect creative expression to cult behavior while displaying cult behavior yourself.

I've at least provided citations and references based on actual facts.

As for Repstar, he spouted to usual misinformation anti A.I. cultist usually spout, quickly looked up anything that would support his argument, which was just some tumlr hack, and when presented with hard facts, tried, and failed, to win on pedanticism before pulling a discord dash, which also failed because InkBunny doesn't work that way, lol. And ya know what the saddest part is? His little discord dash gotcha wouldn't have even worked even if he didn't fuck up the misquote because his original argument was that GENA.I. was just a simple predictive algorithm. These types always move the goalpost when it's clear they can't win and those who are most vocally opposed to A.I. often have the least practical understanding of it. They rely on secondhand talking points and emotional appeals, and when confronted with a knowledgeable user who can articulate the technology’s capabilities and provide actual credible sources, their only recourse is to retreat.
Arkham
3 months, 3 weeks ago
"Legitimate effort" my ass. You've just been regurgitating others' talking points. (Very ironic if you think about it.) I actually wrote an essay on creative expression and made a case for the use of generative AI (and more traditional creations not widely considered artistic). More importantly, you make an ass of yourself when you use jargon trying to explain shit you don't understand.
SinShadowFox
3 months, 3 weeks ago
You can take your strawman and place in the same place as Repstar's. My "talking points" are from my 30 years worth of experience unlike his which were pulled from whatever echo chamber he hurried his head in. Sorry if that doesn't fit your delusion. I have a feeling that I'm not the only thing that doesn't fit your twister version of reality.

Also, Essay?

"Arkham
14 hrs, 31 mins ago
Lay off the kool-aid, buddy.

Arkham
9 hrs, 31 mins ago
O' wise sage, tell me more of my sins and the cruel fate that awaits me."

If that counts as an essay then i understand why people like you are so stupid. I don't care what some gatekeeping asshole thinks of me and i have no problem being as much of an asshole to people as they are to others. I was raised off the generation that believes you need to earn respect. Go ahead and keep relying on your ad hominem but you're not going to drive me off by being a dickhead. You're the unwelcome one here.
Bachri
3 months, 3 weeks ago
Just gonna step in on this real quick as someone who has never argued either against or in favor of AI art in the context of the site policies; from my point of view SinShadowFox is absolutely the winner in this argument. He's actually backing up what he says instead of just insulting people. He's insulting people, sure, but at least he's bringing something to the table while doing it.
SinShadowFox
3 months, 3 weeks ago
Sorry about the name calling but i have a code to treat others the way they treat me. I'm just glad someone is actually paying attention to the facts. The only "valid" anti A.I. argument I've heard so far is the job loss, but like i showed, the commoditization of careers is nothing new and the benefits far outweigh the price. And it's not like i don't understand where some of these guys are coming from. Making a career out of what you love is awesome. But the gravy train is shutting down and this career is turning into a service, one everyone will get to benefit from. Thanks for not just coming in swinging ^_^
Bachri
3 months, 3 weeks ago
No worries, it doesn't come across in text very well, but my intended emphasis was on "just" insulting people. Arkham and Repstar are just insulting people. You're insulting in return, but backing it up with legitimacy.
Arkham
3 months, 3 weeks ago
I will totally own that I've been an ass, but I haven't been arguing for or against AI content either. I take issue with the way he presents his arguments, but lack the give-a-fuck to nitpick every brick in his walls of text. (For example, misunderstanding what a strawman fallacy is.)

The reason AI is even relevant to this topic is because some (like myself) feel the new policy for 3D artwork is unfairly restrictive compared to the current AI policy. Especially since this is ostensibly over concerns about creative ownership and flooding the site with low quality, repetitive content.
SinShadowFox
3 months, 3 weeks ago
straw man
noun

    An argument or opponent set up so as to be easily refuted or defeated.

"Lay off the kool-aid, buddy."

    Implying that my arguments are based off fervor instead of facts as to more easily dismiss or "defeat" my arguments. You immediately created a strawman of me to win the argument instead of listening to what i said. Your own admission.

"You've just been regurgitating others' talking points."

    Again, trying to falsely imply that my sound and factually based arguments are "hear say" to again try to delegitimize my argument because you have no factual basis. Once again you are trying to create a false "ignorant" version of me that you can dismiss, I.E. strawman.

"you bought into the fancy marketing talk and propoganda."

    Again, trying to delegitimize my argument and create a false version of me.

All of these are baseless accusation meant to paint me as someone who is easier for you to "defeat"/"dismiss"/ "delegitimize", I.E. a strawman.

Btw, i also find the new restrictions to be bad but trying to play into the A.I. panic is not an acceptable reaction. Accept reality for what it is and move on.
Bachri
3 months, 2 weeks ago
Agreed, those are strawman arguments by definition.
Arkham
3 months, 2 weeks ago
A strawman is, essentially, putting words in someone's mouth. It's like responding to "I like dogs" with "why do you hate cats?"

That's what he's been doing this whole time, for fuck's sake. He responded to my Jonestown comment claiming I mourn every industry that's been outmoded. Then there's the weirdly vindictive "your days are numbered" bit. Nevermind that he misattributed someone else's comments to me.

All I wanted was for him to drop the cult-like fervor and chill out.
SinShadowFox
3 months, 2 weeks ago
Describing another type of strawman does not erase the ones you and Repstar used on me.

Also, i did not misattribute Repstar's strawman to you. Notice how all three examples are not in order? The first two are yours and i included the third as it was a strawman. The point was to counter yet another strawman (For example, misunderstanding what a strawman fallacy is."

And yet another strawman is that i claimed that you "mourn every industry that's been outmoded" which i also did not claim. You really can't help yourself, can you? You come in here, start off with inflammatory comments, refuse to back up anything, blatantly lie and attack my character relentlessly in a desperate and futile attempt to yet further delegitimize the source of the arguments and scientifically backed facts that you have no viable argument against.

You have no standing, no argument and after your behavior, no clout or credibility. Meanwhile I've explained in detail the fallacy of both your and Reptars's understanding of GENA.I. and backed it up with verifiable facts from legitimate and credible sources. As for my behavior, i already explained that i treat others with the same temperament as they treat me OR others. If you truly wish for me to "chill out", the only recourse you have is to show respect for others and hope they pay the same respect to you. Need i remind you that your first comment out of the gate was an attack on my character?

Btw, there is no Jonestown in this comment section, who are you referring to?
Arkham
3 months, 2 weeks ago
" SinShadowFox wrote:
Need i remind you that your first comment out of the gate was an attack on my character?

It was a mild criticism in the form of a humorous ribbing. Why do you think I called you buddy?

" Btw, there is no Jonestown in this comment section, who are you referring to?

The reference you're allegedly old enough to understand.

This comment branch has gone on too long and strayed far from the main topic. Please stop talking to me.
SinShadowFox
3 months, 2 weeks ago
"It was a mild criticism in the form of a humorous ribbing"

No it wasn't.

"The reference you're allegedly old enough to understand."

Ah, so i take it Jonestown is the name of the place where the cult kool aid poisoning took place.

"Please stop talking to me."

No.
Bachri
3 months, 2 weeks ago
" Arkham wrote:
It was a mild criticism in the form of a humorous ribbing. Why do you think I called you buddy?


" Arkham wrote:
Lay off the kool-aid, buddy.


I wasn't going to continue this, but as a matter of correction, you entered this comment chain by calling SSF a cultist. That's not a mild criticism, nor is it humorous, and "buddy" is, far more often than not, used derisively in such contexts. To claim "just kidding" based on a predictable reaction is a strong example of the "Schrödinger's Douchebag" phenomenon.
https://www.urbandictionary.com/define.php?term=schrodi...
Arkham
3 months, 2 weeks ago
I never said I was kidding, just that it was not meant to be taken at face value like you are doing right now. A sarcastic quip is hardly character assassination. Go touch grass.
SinShadowFox
3 months, 2 weeks ago
"I never said I was kidding, just that it was not meant to be taken at face value like you are doing right now. A sarcastic quip is hardly character assassination. Go touch grass."

A distinction without a difference. It's the exact same thing, only worded differently. instead of "kidding," it's "sarcastic" but the overall meaning is still exactly the same. Also, you keep moving the goalpost, first it was a criticism, then it was condemnation "I was going to be meaner in my first comment, but pulled my punch because I hadn't yet realized how dense and deserving of contempt you really are." and when it didn't go well THEN it was a "joke". No, it was exactly what i thought it was, you being an asshole and trying to relegate my honest effort to protect creative expression to cult behavior. I find that Bachri's Schrödinger's Douchebag is an apt explanation for your behavior. You thought you'd get more support and dogpil on me but that didn't turn out to be the case and now your backpedaling. As far as I'm concerned you can keep backpedaling all the way out of the comment section.

Also, i thought you would have learned from Repstar's failed attempt to pull the discord dash that blocking me cannot stop me from replying to you. If you want people to stop calling you out on your bad behavior then your going to have to change your behavior or stop posting comments, one or the other.
Bachri
3 months, 2 weeks ago
Agreed, the comparative correlation between 3D artworks and AI artworks in the policy is objectively hypocritical. I've been actively fighting against the staff about their treatment of 3D.
DogWithTheDPupils
4 months, 1 week ago
Honestly, I have one major problem with this rule, and that is the screenshots. Now I completely understand that one image of copyrighted work and publishing it as your own can be a problem, because it is stealing. But what about when you integrate pop culture image into an artwork (what I mean by that is if you make like a collage-esque artpiece or when in a cartoon world, there is a real life image of a movie on there TV).

If that’s the case if it’s forbidden, then yeah, that’s honestly unfair and kinda goes against Fair Use.
PacAttack57
4 months ago
Are you INSANE? This is going to be the killing blow to this site. If you go through with this, you don't get to play the victim when that time comes.
poofybunx
4 months ago
This is confusing fucking horseshit. I really went to bat for this site multiple times to people in the diaperfur/babyfur community but if y'all are gonna fucking hide all my work because I can't remember what models I used in some of my posts, you can just eat shit and burn.
PapaDragon69
4 months ago
I still cannot comprehend how a site would have such restrictions for three-dimensional artwork and yet allow AI-generated images to be as acceptable as normal artwork.
dodgerpup131
4 months ago
You know ai is never going away. I wish people would quit complaining because it will not change anything.
PapaDragon69
4 months ago
I'm just sharing my thoughts about all this.
SinShadowFox
3 months, 3 weeks ago
Not all thoughts need to be shared, especially the prejudicial ones.
TheDingy
3 months, 3 weeks ago
People will never quit complaining because it's utter slop that's fucking up so many things.
SinShadowFox
3 months, 3 weeks ago
Actually they will. They've quite complaining every other time this has happened in history. You don't still hear people complaining about assembly line workers losing their job to machines, do you?. They'll quite this time too, especially once they realize how good A.I. is, either by realizing the masterpieces that have already been created using A.I. or by seeing how much better A.I. is going to get in the future. But you go ahead and keep focusing on the "slop" if you want. That must be a very sad life, focusing on the negatives of everything all the time.
BetaBee
3 months, 2 weeks ago
Why are you not seeing the pain its causing artists and being angry too? It helps to see the negatives in the world to do good. also god that's a bad take, one its good that more dangerous jobs like line work is automated, the problem came with companies thinking it was fine to just throw people away out of a job in a world where a job is needed. Don't worry the working person is still annoyed at this too, the job market is terrible and unionization is still demonized. Two its not better, in a community where art is so goddamn key to its being AI is nothing more than insult and no one should or could every stop being angry at it. Last note stop using the word prejudice for AI, its a product pushed by the ruling class not an minority of anysort
SinShadowFox
3 months, 2 weeks ago
First off, an excerpt from one of my other comments;

"And it's not like i don't understand where some of these guys are coming from. Making a career out of what you love is awesome. But the gravy train is shutting down and this career is turning into a service, one everyone will get to benefit from."

I absolutely see the pain, but I also see the profound joy and creative liberation GENA.I. brings to non-artists. This isn’t about dismissing artists’ concerns, but about recognizing that technological progress is giving access to a form of expression that was once gated behind years of specialized training that non-artists lack. And it has caused much joy for non-artists, hence why I'm "angry" that some people are trying to demonize it. The use of “prejudice” is accurate because it describes pre-judging and demonizing a tool that primarily helps those who lacked the means to be able to creatively express themselves like artists can. Also, to call my takes “bad” while claiming “AI is a product pushed by the ruling class” is a profoundly hyperbolic misrepresentation that ignores the tool’s accessibility and grassroots adoption.

Also, if you don't like the line work example then how about manual typesetters displaced by computers, portrait painters displaced by cameras, telephone operators displaced by automated electronic switching systems, copyists/scribes displaced by the printing press, elevator operators displaced by automatic buttons and safety systems? The list goes on and on. In each case, a technology emerged that was cheaper, faster, more efficient, or more accessible than the human-performed service. This commoditized the service and displacing the specialized workers. The core function (communication, lighting, calculation, etc.) became available to the masses, just as AI is now doing with visual artistic expression. The resistance from the established professionals was just as fierce then as it is now from some artists.


P.S. the only union that I'm aware of that's "demonized" would be the gag-afro mafia, which even other unions despise.
ItsANewDay
4 months ago
Welp. was a nice run. I literally cannot provide the sources for my more riskay models because the creators don't want to be known and prefer to stay private (for the models I have that "are" unique to anything else others will be making i mean). since i cant post things with those unique models i have. I literally have no reason to be here. I doubt you care cause its one less person using the site but I hope your aware that your just accepting more ai theft work and cutting off people putting in real effort to make things.

The fact that lighting, animation and after effects work is still ignored in light of a models original origins is disgusting to me. Your litterally telling me my hours of work are irrelevant. I have no problem providing links to things that i can because those people do deserved to be recognized for what they made but im basically being told if i cannot source everything in the image that im not allowed to post. some peoples sessions can have dozens or hundreds of models in them that are from sources long dead. what then?

Regardless goodluck with the site but I'm just not going to bother posting anymore. I'm sure ill log in and find my entire gallery hidden after posting this but i don't really care anymore. I've basically been insulted and told the work im doing doesn't matter only the work of the original models creator or the few things i did create myself and i have to explain myself for everything i did. I don't want any part of this. Goodbye
ItsANewDay
4 months ago
Really should keep my mouth shut until I'm not emotional but I can be impulsive at times.

Want to apologize to staff for typing what's above earlier and I'd like to ask a few questions that might help others who are reading the wall of texts up and down this page.


So for some specific notes. It seems like the keys here are the focal models If I'm understanding right. Correct me if I'm wrong at any point. (Assuming a staff member sees this later. If not ill talk in support tickets and reference back to this possibly)


So. What you care about most is that

1. The art created by a 3D creator is unique.

Lets use source film maker as an example here. The way models and sfm interact Is not so dissimilar to how old movie makers in 2d worked. (From a passing glance atleast) (This was a HUGE point of contention for sites like newgrounds and how they ruled on sfm content and other 3D content). Everyone using them are using the same models at times and so they are not as unique as say a 2d artists creation. Hence why you want them to have a difference for focal models that changes the base models to an extent that makes them unique outside color swapping. Doing this can help alleviate images were its the same models everyones seen before in 20 different angles that adds 0 substance and just clogs data and no one cares about in the long run ontop of it all. I could see edits like that taking more effort and by extension discouraging the practice of angle farming.

2. You want 3D creators to actually document their work and credit the model creators who usually are forgotten.
3D is not like 2D works. Each creation was made by someone and it could be a massive list of people depending on the number of models. To make it easier you've narrowed it down to what your calling focal models. Or the ones that are the focus of the image essentially. By doing this you give yourself the ability to trace paths incase a issue pops up about whether some ones allowed to use a model, you give viewers the ability to access said models (that they are allowed to) as a by product which has always been a hot topic with 3D art. Along with all this the documenting also gives credit to the creators who usually are the unsung heroes in all this to begin with because people download models and don't give a second thought to who created them in most cases cause unless its high profile models. Why would you need to remember a person who contributed and fell into the background? This way they get a nod for there word with every creation given. (The attribution section essentially)



Theres more but those are the two I think are going to hit alot of people the most.

Assuming I've gotten that correct I wanna ask a few questions on how you'd go about classifying a few things.


I've seen a few people mention this but i wanna get as many in one place as i can.

ItsANewDay
4 months ago
how would these situations be considered or handled?

1. Using models from purely anonymous contributors whether they were paid to make it (the model or the edit to the model) or what have you. What are you going to do if someone approaches you after you made this rule and says they made all the edits or models? in this edge case were they paid someone to make the model who wants to stay private you have no way to prove or even assume there lieing. There's people out there who make there own models and make art with them all the time in sfm. if proof is demanded whats stopping them from just opening the model in blender like "see i got this pic i shared with others as a wip" or something to pass if off. Enforcing this is going to be really hard and I don't think is worth going after if there the only ones who have a specific model and can prove the models unique to them.


2. using models for things the original creators may not approve of if asked directly even if the creator freely posted and made no demands for how the models were used (and in some cases said person might be put off or even upset to hear there contents being used for such things) ignorance is bliss. some content creators may have made a model for a community happily and wouldn't love to learn it was used for say cub porn. People are sensitive. This also extends to background decorations to. Maybe I have a model made by someone in a mega decoration pack and I changed some textures without asking them. Am I not allowed to post art with that altered slightly object (even if that edit in of itself they wouldn't care about but because its in a fetishy piece they might get upset about its use?)


3. The elephant i feel thats in the room. What if the model maker is dead and there names obviously not on the model itself nor is any documentation of the model even existing out there if its a custom one. this would lead back to 1. Someone could just claim they made it and you'd be hard pressed to find info otherwise. Or they could mention the model creator but they cant give consent to edits since there dead if there is any edits.


4. What would you do if someone's "kitbashed" a character together with parts from other existing models inside a session (this is a favorite pastime of a friend of mine.) Should they ask permission every time they merge multiple models together into one in sfm to each of the original creators when its not permanent edits? it would be exhausting especially because with sfm especially you are frankenstein tearing things apart and re applying them together to make something new VERY OFTEN because most are NOT blender artists and can only use what they have or can find. That takes alot of effort and is not "derivative" if its changing the entire look of the ending creation. these are issues that do not exist in a 2D environment or a 2d "movie maker" program.

5. adding on to the previous. Lets say you have a model that you got from a friend years ago. you don't talk to that person or have contact anymore and you cant find the model mentioned literally anywhere online. no sources, no repeats in anyone elses work. you have no source for it. This happens more often then you'd think by the way. alternatively maybe you got the model from a site that no longer hosts the model or maybe doesn't exist anymore. For an specific example. I have a cock model I got from a friend over a decade ago. The original creator was ok with others having it at first then forbade it from being shared and then disappeared. the model has no online source as the creator didn't want to be connected to it anymore. You don't know the creator and have no way to find them. Are you just not allowed to post art with that model in question due to its nature? or can you write up a sentence explaining the models nature under each post or in a journal entry with other model sources if people are curious?
ItsANewDay
4 months ago
adding more to this, not really questions just a few statements. I could go on with other examples as they come to me. but I guess one last thing i wanna personally state is that the way your wanting to police/enforce this is not going to go well for sfm/blenders demographic. Both have been around for a very long time and are used to eachother. Creators understand there likely not going to be credited and if they want to be they list under there profile or in a readme on there files. People have come and gone over the years. Models have come and then become lost media in there own right. I agree that users need to be giving sources for some of there main models to give credit to the amazing creators but I think some openings or consideration should be given for those with unique models that have no clear paper trail they can point to. Otherwise it will just lead to people trying to exploit or abuse the loopholes that can be made for it outright anyway maliciously or causing genuinely talented content creators to become discouraged and leave feeling there being targeted unfairly.

To some of us. The prospect that you are applying these new rules (which yes do allow for more art sure. and yet they don't feel that way to us since you were not effectively enforcing your old rules which basically means there was no rules regarding 3d. rules without enforcement are suggestions) it feels like were suddenly being targeted because we had no pressure prior (atleast thats how i feel). The reasoning behind it also feels like a double standard or a hypocritical stance because of the ai content being allowed on the site. The rules as stated are to prevent low quality mass artwork and to prevent theft or miss use or copyright issues in regards to peoples artwork. I don't know how you can turn around and be ok with ai when the models creating the art were trained and used online artists work to shape what it creates with no permission. I don't really care about ai personally. I have a black list so who cares? What i care about is fairness. and while you are applying rules to one side your letting the other have its way limitations or not on how much can be posted or otherwise. these prompters cant even ask the artists the models trained on cause of the number of works were used and no way to access what its used to make the said artwork.


I'd honestly wish for a similar thing to what your doing but instead of outright saying no if they cant source the model. instead ask that they do what they can and then deal with them if a creator comes forward and claims otherwise on a case by case basis. Or something of that nature. The 3d community is alot different from your average places when it comes to sharing assets. we are not second life. we are not lawyers locked in documents outlining every angle to make sure were legaly sound as lovely as that would be. Were a bunch of losers making art of our passions with the assets we've managed to download from other fans and creators in a large ecosystem.


I'm scratching my head over all this as well cause what are you going to do if say everything checks out and someone wants to be a troll and tells a stiff model maker there stuffs being used for something they don't like (bill of sale or free use whichever case for how they got the model) If the model creator who gave there model to a community heard that and suddenly came in and demanded the art be taken down just cause they don't like it is the creator just fucked? It could happen after a long period of time and after the 3D artist had made hundreds of images or dozens of animations and suddenly because the creator who gave it away with no prerequisites or rules or sold it didn't like the end result is the artist going to be screwed out of any work including it? this all just feels like a slippery slope. ill shut up for now though ive walled off this page enough.
Telain
4 months ago
I have to make some assumptions here and these is my off-the-cuff answers so may not play out quite the same when put into actual practice or be shared with the rest of the team.

" Using models from purely anonymous contributors whether they were paid to make it (the model or the edit to the model) or what have you. What are you going to do if someone approaches you after you made this rule and says they made all the edits or models?

We'd need to perform some sort of verification, which would generally be done based on the original uploads. If they've decided to be purely anonymous, that may be hard to do. But since we're also not allowing models from anonymous sources without that source reaching out to us to verify to begin with, this likely just means less models without proper attribution.

" using models for things the original creators may not approve of if asked directly even if the creator freely posted

Inkbunny generally requires ongoing permission for posting other's characters or art. This would also apply to derivatives. If the creator didn't release it under a specific license that gives you permission to do what you're doing, they'd likely be permitted to adjust their terms freely. Purchases would imply a specific license was agreed to along with the purchase, however.

" What if the model maker is dead and there names obviously not on the model itself nor is any documentation of the model even existing out there if its a custom one.

https://web.archive.org/ may help find historical information, but otherwise there's too many assumptions that would need to be made to guess how this would play out.

" What would you do if someone's "kitbashed" a character together with parts

Kitbashing would be derivative from a lot of sources, and you should attribute and have permission for each item used. Permission doesn't necessarily mean directly asking the creators, but rather to the license they've released their content under.

" Lets say you have a model that you got from a friend years ago.

Assuming you're talking about a model that a friend made and not one you just acquired second-hand from them, I would assume that permission to use that model however you wish was given, unless they said otherwise. I also assume you still know your old friend's name to provide credit. As to changing terms after the fact, see section 2. As you said, the creator forbade sharing the model, so yes, unless more specific license terms were granted when you acquired the model, you should not post art with it.

Bachri
4 months ago
Hello. Before directly interacting with the staff, as I see Telain has attempted to respond, please allow me to point a few things out so that you may better understand what you are dealing with:

https://wiki.inkbunny.net/wiki/ACP#Ownership
" The work you upload must be created by you, or for you. If you did not create the artwork and it was created for you then you must indicate in the Description who created it, unless they request otherwise.


Policy inconsistency.

https://inkbunny.net/j/580509#commentid_2885112
There was a lot of conversation about this, but this comment boils down the crux of it. Staff has been selectively deleting galleries for years over a falsehood. They've instated this policy change in order to retroactively justify these deletions.

Sorry for interjecting, I just felt that you should be aware. Have a good one.
Kittzy
3 months, 1 week ago
So far all I've seen from this rule change is people just taking their stuff elsewhere that isn't so restrictive.
TPoE
2 months, 3 weeks ago
Yeah, same thing for me. I'm not retroactively going trough everything and finding every last model bit to get the ToS and permissions...

That is, if it's even possible. With the count of models I've used, there are probably ones whose creator isn't around or not reachable anymore.
Kittzy
2 months ago
At this point Inkbunny isn't even usable for 3d imo.
theoryofstrings
2 months, 4 weeks ago
This is pretty funny. Guess most of the 3D artists should just start producing AI slop since thats apparently more legit by this rule/enforcement. lol
CloppyDisk
2 months, 1 week ago
Over the years, I've seen many sites and services shoot themselves in the foot.
it's not often I've seen them shoot themselves in the face.
Norithics
1 month, 3 weeks ago
*siiigh*

Every time you make a post like this your public image gets beaten half to death and thrown in a dumpster for absolutely no reason. You have got to explain your motivations. This is really basic Public Relations and I am begging you to utilize them.

And I don't mean explaining the minutiae of the rules– you make the rules! What I mean is that you need to explain the philosophy behind why the rules are the way they are. People constantly Rules Lawyer with mods in the comments to these things because it's presented as an Appeal To The Rules, but the community can't understand these byzantine rules because they're not internally consistent, and they never will be, because the thing they're regulating is Art, the edge case of all edge cases.

Is it a copyright concern? If so it's an inconsistent one because A.I. will straight up spit out one-to-one copies of pictures when it doesn't have enough data relevant to the tag requested.
Is it a storage concern? Again, A.I. is the easiest way to fill a hard drive so that clearly isn't the issue.
Is it strictly a problem with reusing the same assets? No, impossible, I could make a 2D animation rig and post as many pictures of it in different poses as I wanted, or keep reusing the same background I drew for a comic over and over, and nobody would give me grief on an official level because I've done those things before.
Is it a problem with using game assets? Unless I missed something, sprite editors could make all the stuff they wanted, you could make Bob & George with Sonic characters and upload it here all day. And 3D models are the modern day sprite, thus their proliferation.
Is it just because you don't want to see the same Kabalmystic models everywhere all the time? Hey, same! Unfair in spirit but at least it's an understandable motivation.

You see what I mean? Rules can be inconsistent as long as the philosophy behind them is clear, but you have to make it clear what that philosophy is because otherwise people will just keep circling around rules that by their nature can't be 100% consistent.
Norithics
1 month, 3 weeks ago
And use examples for goodness' sake!
"You can't rip the Starfox Assault Krystal and pose it around. However if you alter it meaningfully or make your own version of it, you can, but only six maximum poses."
Something like this. It's so hard to extract from the posts what's allowed.
TwinTails3D
1 month, 1 week ago
From my conversations with mods, it appears to be a copyright concern, at least as it pertains to model rips. I asked and model rips from Hoyoverse games like Genshin, ZZZ ect. are okay because they officially release their models for free for people to use.

Arkham
3 weeks, 3 days ago
Previous comments in this journal lead me to believe that copyright is a relatively minor concern. If you didn't model or texture it, or have it created on your behalf, you can't post it. Period.
YumiDarkwatch
2 weeks, 1 day ago
"Please limit screenshots of the same item (website, avatar, etc.) to a maximum of four images." For submission or for account?
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