Welcome to Inkbunny...
Allowed ratings
To view member-only content, create an account. ( Hide )
test - Play a remote SWF
« older newer »
humbird0
humbird0's Gallery (127)

Pokemon - Daisy Animation

Tutorial: Shading
set default image size: small | medium | wide
First in pool
Last in pool
First in pool
Tutorial: Shading
Show 1 More Pool...
First in pool
Last in pool
This is Daisy, one of the Sensational Sisters from the Pokemon TV show, and one of Misty's three sisters.

I kind of surprised myself when I made this.
Who knew I could animate worth a damn? Not me.
While creating their sprites for my Pokemon game, I was bitten by the animation bug and this emerged.
This uses way more walk frames than I would normally use. 12 as opposed to... 3?
Even though they're not particularly important characters in the game, I had the sudden urge to give the Sensational Sisters the special treatment and fully develop their characters, personalities, and then design their sprites accordingly.
Daisy is going to be cheerful and naive, so I tried to portray that through the way that she walks.
I still haven't created any of the other walk cycles yet.

I'm debating whether I should put this kind of detail into the rest of the walk cycles or just hurry up and finish Cerulean City so I can finally post a freakin' update to this game.
My last update was literally an entire year ago!


Keywords
pokemon 176,209, females 24,147, animation 21,921, gif 9,258, humans 3,935, daisy 1,003, sprites 510, sensational sisters 2
Details
Type: Video - Animation/3D/CGI
Published: 12 years, 5 months ago
Rating: General

MD5 Hash for Page 1... Show Find Identical Posts [?]
Stats
2,009 views
10 favorites
5 comments

BBCode Tags Show [?]
 
belzer
12 years, 5 months ago
This is nice iv worked with sprites alot in the past and i know how much of a grind it can be to get an animation this smooth good job.
humbird0
12 years, 5 months ago
Yeah, this took many hours to do.
zibi711
12 years, 5 months ago
well i can say this is really well done.
and as for the update eh you decide that its up to you.
^^ if ya throw an update out there that would be awesome. XD more for me to play through.
lol if not i got time to wait so no worries
FuzzFace
12 years, 5 months ago
Sometimes a games potential is seen through the hard work of the little things put into the game, from the smallest pixel, to walk animations. then again, sometimes less is more, in that simpler is better. really, it all depends on the way you look at it. However, given the choices, I'd say go ahead and put in the same hard working details in the other sisters move sets, since her's will make a comparison to the others that may or may not fit very well.
Shade88
12 years, 1 month ago
It is important for there to be a balance between quality and efficiency. If you feel you can make 12-frame animations and do it in a reasonable time then it would definitely be worth it.
New Comment:
Move reply box to top
Log in or create an account to comment.