Welcome to Inkbunny...
Allowed ratings
To view member-only content, create an account. ( Hide )
How I would draw sharp eyes (in some familiar style)
« older
nfinitepixel
nfinitepixel's Gallery (36)

Background environment practice - forest rock wall(Custom brush tip test 13)

1 of 65 next end

Medium (920px wide max)
Wide - use max window width - scroll to see page ⇅
Fit all of image in window
set default image size: small | medium | wide
Download (new tab)
page 1
page 2
page 3
page 4
page 5
page 6
page 7
page 8
page 9
page 10
page 11
page 12
page 13
page 14
page 15
page 16
page 17
page 18
page 19
page 20
page 21
page 22
page 23
page 24
page 25
page 26
page 27
page 28
page 29
page 30
page 31
page 32
page 33
page 34
page 35
page 36
page 37
page 38
page 39
page 40
page 41
page 42
page 43
page 44
page 45
page 46
page 47
page 48
page 49
page 50
page 51
page 52
page 53
page 54
page 55
page 56
page 57
page 58
page 59
page 60
page 61
page 62
page 63
page 64
page 65
Zangoosemon (Zangoose day 2022)
+32
Last in pool
「blue blur impulse」(Originally for Sonic 30th Anniversary, big animation process from 2021)
+23
Last in pool
Show 3 More Pools...
First in pool
Last in pool
How I would draw sharp eyes (in some familiar style)
+23
Last in pool
Zangoosemon (Zangoose day 2022)
+32
Last in pool
(Written since March 30, 2024, finished writing April 3, 2024. All of the other missing pages are in the .gif and mp4. Tree trunk tutorial is based on McLelun's. Made in Krita.)

Recently, I think I've found a better, yet decent, approach for sketching rocky surfaces now:

1. Sharp corner to sharp corner vertically using arcs drawn as guides

2. drawing rough random zig-zag lines over them, connecting them to each other by their peaks by repeating the last step horizontally and vertically

3. draw some shading in a few areas to map out where the shadowed areas are

4. then decide which random segmented areas should stick out the most by labeling them in an ascending order from back to front and drawing medium to thick weighted outlines around them.

This intermediate(and amateurish-looking) approach to drawing and painting rocks along with a few other natural scene elements in the background was inspired by the background environment art produced by Design Office MECAMAN for the Beyblade: Metal Saga anime series(most notably, episode 1 on season 3, the 27th episode overall of Beyblade: Metal Fusion).

I made a new brush image and a few new presets using it with various settings(opaque, semi-opaque, with pressure on size, and without pressure on size) for this case.

Most of the colors I used for the clouds, mountains, and trees were re-used from some of the previous BG practice illustrations I made. They were determined by saturation and mood using the hue shifting method(which is usually for pixel art).

Better colors are still pending since I've been developing a small personal app in Godot Engine 3 for color theory, pairing, and palette generation(also involving using said hue shifting method), although I haven't touched it since it burned me out a lot after doing so much research while looking for a lot of solutions to many parts of my code and took time away from getting back into the mood of drawing more.

Keywords
sketch 58,678, animated 17,919, forest 13,460, tree 8,230, sky 8,016, colored 7,877, digital media (artwork) 7,205, video 6,663, clouds 4,382, trees 4,048, nature 3,623, rock 2,936, practice 2,648, detailed background 2,329, animated gif 2,141, mountains 1,927, wood 1,456, stone 1,137, rocks 1,022, tutorial 590, krita 512, mp4 304, bg 290, gif animation 260, environment 151, stones 138, color palette 120, foliage 101, environments 2, background art 2, .tree leaves 1, bg art 1, background art practice 1
Details
Type: Picture/Pinup
Published: 1 week, 2 days ago
Rating: General

MD5 Hash for Page 1... Show Find Identical Posts [?]
Stats
22 views
0 favorites
0 comments

BBCode Tags Show [?]
 
New Comment:
Move reply box to top
Log in or create an account to comment.